A "simple" world simulator
☆15Feb 8, 2018Updated 8 years ago
Alternatives and similar repositories for WorldSim
Users that are interested in WorldSim are comparing it to the libraries listed below
Sorting:
- Terrain renderer and fluid simulation sandbox☆22May 21, 2025Updated 9 months ago
- Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The obje…☆14Nov 28, 2021Updated 4 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- 3D terrain generation with erosion, rendered in WebGL☆22Oct 22, 2017Updated 8 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Jan 10, 2019Updated 7 years ago
- JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.c…☆16Oct 19, 2015Updated 10 years ago
- WebGL☆15Aug 4, 2016Updated 9 years ago
- My Roguelike Games☆17May 7, 2017Updated 8 years ago
- A Lua to Wren compiler in Wren.☆15Feb 5, 2020Updated 6 years ago
- Procedural generation library☆18Dec 4, 2020Updated 5 years ago
- Procedurally generated medieval weapons for /r/proceduralgeneration monthly challenge #9 (Aug, 2016)☆12Aug 6, 2025Updated 7 months ago
- A Python script that generates a colorful voxel city and writes it to a MagicaVoxel .vox file☆14Aug 18, 2020Updated 5 years ago
- WebGL GPU landscaping and erosion☆258May 22, 2014Updated 11 years ago
- Snake example game written with Cute Framework☆19Jul 7, 2024Updated last year
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- 2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏☆38May 9, 2024Updated last year
- A C++ class to protect data that is read frequently in a multi-threaded program without using locks.☆20Jan 17, 2016Updated 10 years ago
- ☆11Jul 20, 2018Updated 7 years ago
- ☆17Dec 30, 2017Updated 8 years ago
- Random sample code☆18Sep 15, 2022Updated 3 years ago
- Dictionaries for Alias game☆15Mar 14, 2020Updated 6 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Jul 30, 2019Updated 6 years ago
- A fork of platec http://sourceforge.net/projects/platec/☆92Nov 23, 2025Updated 3 months ago
- Іван Насовіч. Слоўнік беларускай мовы. Public domain.☆13Feb 16, 2026Updated last month
- [WIP] Gaussian Mixture Estimator using the Expectation Maximation algorithm☆11Feb 24, 2019Updated 7 years ago
- 2354 bytes of CFD!☆12Feb 15, 2018Updated 8 years ago
- A practical starter for cross-platform OpenGL applications☆12Aug 3, 2020Updated 5 years ago
- this is just a copy of https://code.msdn.microsoft.com/windowsdesktop/DirectCompute-Graphics-425de5a8☆11Nov 1, 2017Updated 8 years ago
- Random number generators for modern .NET.☆10Sep 21, 2025Updated 6 months ago
- Fast and multi threaded stock data scraper written in Java using HTMLUnit and minimal-json. Scrapes Finviz and Stocktwits for data, and s…☆11Aug 3, 2021Updated 4 years ago
- A 1014 Byte ELF64/DOS.COM/GameBoy/Megadrive/PDF/ARJ/PKZIP/7zip Polyglot Binary☆13Sep 8, 2022Updated 3 years ago
- RoguelikeDev Tutorial 2018☆38Mar 13, 2025Updated last year
- Map generator based on Voronoi Diagram and Perlin noise☆213Jul 16, 2018Updated 7 years ago
- Playing around with procedural generation in Unity☆17Oct 22, 2016Updated 9 years ago
- The default combat routine included with BuddyWing, the bot for SWTOR☆12Mar 1, 2022Updated 4 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆79Oct 27, 2020Updated 5 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Nov 24, 2025Updated 3 months ago
- Uses Processing and Perlin Noise to generate a procedural 2D rendering of different landscapes, which are then rendered into 3D☆16Aug 14, 2018Updated 7 years ago
- A public repo for tracking opt-out lists for modders☆11Mar 1, 2026Updated 2 weeks ago