marthinwurer / WorldSimLinks
A "simple" world simulator
☆15Updated 7 years ago
Alternatives and similar repositories for WorldSim
Users that are interested in WorldSim are comparing it to the libraries listed below
Sorting:
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 8 years ago
- Infinite world using MDC☆20Updated 9 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- A tiny 2D header-only flood-fill lighting engine☆86Updated 4 years ago
- Terrain renderer and fluid simulation sandbox☆22Updated 7 months ago
- C++ delaunay library☆34Updated 12 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 10 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Experimental projects made with xygine☆11Updated last year
- ☆10Updated 9 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- WebGL☆15Updated 9 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆69Updated 8 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Updated 10 years ago
- Generate a special sort of multidimensional perlin noise suitable for blending textures together☆12Updated 7 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Voxel world nature simulation☆17Updated 5 years ago
- ☆39Updated 6 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆12Updated 5 months ago
- ☆17Updated 8 years ago
- Voxel mesher with ambient occlusion☆41Updated 11 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- Different Implementations of 2D Procedural Maps☆21Updated 8 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Updated last month