meshula / LabRenderLinks
OpenGL rendering engine with software configured pipeline
☆10Updated last month
Alternatives and similar repositories for LabRender
Users that are interested in LabRender are comparing it to the libraries listed below
Sorting:
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- #include <engine>☆40Updated 6 years ago
- PhysFS fork with magic streams☆12Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆17Updated 2 years ago
- ☆22Updated 11 years ago
- shd shader generator☆10Updated 6 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- ☆32Updated 3 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- ☆12Updated 8 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- A LightFileWatcher☆29Updated 4 years ago
- ☆18Updated 8 years ago
- ☆11Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- C++ 3d math types for game developers☆21Updated last year
- Recursive Wang tiles dataset for blue noise☆14Updated 9 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- OpenGL Model Viewer☆16Updated this week
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- simple vulkan framework☆12Updated 9 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Updated last year
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago