straaljager / OpenCL-path-tracing-tutorial-3-Part-2Links
OpenGL viewport with interactive camera and depth-of-field (WIP, needs a better random number generator for depth of field)
☆14Updated 5 years ago
Alternatives and similar repositories for OpenCL-path-tracing-tutorial-3-Part-2
Users that are interested in OpenCL-path-tracing-tutorial-3-Part-2 are comparing it to the libraries listed below
Sorting:
- Light Transport Equation Orb☆45Updated 10 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆100Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Creating an OpenGL viewport (fixed camera)☆15Updated 5 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Directx 12 toy engine☆36Updated 5 years ago
- SPIR-V extension for Visual Studio☆94Updated 10 months ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆90Updated 7 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Easy, simple path trace renderer.☆57Updated 3 weeks ago
- Lens flare☆136Updated 5 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 5 years ago
- ☆90Updated 13 years ago
- ☆97Updated 2 years ago
- ☆35Updated 11 years ago
- ☆58Updated 5 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆23Updated last year