stolk / dutch-blunt
Low poly font rendering system. Uses triangles not textures, for always sharp edges.
☆17Updated last year
Related projects: ⓘ
- Single file libraries for file system related stuff☆22Updated 3 years ago
- Pure C Simple Window Framework (to be rebased soon).☆25Updated 6 years ago
- ☆13Updated this week
- ☆13Updated this week
- An immediate mode font rendering system in C.☆17Updated 9 months ago
- A single header library for managing game entity hierarchies.☆38Updated 3 years ago
- A small realtime software rendering library☆14Updated 4 years ago
- ASS: Audio Stupidly Simple☆32Updated 5 years ago
- Stack-based texture generation tool written in C99!☆27Updated 2 years ago
- ☆11Updated this week
- Minimalist software rasterizer☆8Updated 2 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆39Updated 4 years ago
- Under construction C header only graphics library.☆27Updated 3 years ago
- ☆36Updated 3 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- ☆29Updated this week
- a ring buffer for variable sized continuous data☆16Updated 8 years ago
- ☆26Updated 8 years ago
- Brad's Quixotic C - a barebones libc in a single header file☆27Updated 6 years ago
- A one-stop font atlas generator☆14Updated 6 years ago
- Zig + Sokol + ImGui☆11Updated 4 years ago
- ☆24Updated this week
- Development fork of Maratis editor and game engine☆14Updated 10 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆44Updated 2 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- A tool for remotely monitoring video game playtests.☆50Updated 9 years ago
- Public-domain modular game engine.☆45Updated 2 years ago
- A featureful realtime 3D software render☆26Updated 6 years ago
- Ludum Dare 47 Entry - Hyperbolic Space Fighters Extreme!☆16Updated 3 years ago