stolk / GPGOAPLinks
General Purpose Goal Oriented Action Planning
☆594Updated last year
Alternatives and similar repositories for GPGOAP
Users that are interested in GPGOAP are comparing it to the libraries listed below
Sorting:
- Abandoned hybrid singleplayer/multiplayer shooter project formerly known as DECEIVER☆527Updated 5 years ago
- Immersive first-person parkour in a surreal, physics-driven voxel world.☆570Updated 3 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆208Updated 7 years ago
- Voxel Quest Isometric Small (No Large Files)☆286Updated 8 years ago
- Hopefully updated status of all my github repositories☆346Updated 5 years ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆342Updated 2 years ago
- A read-only recreation of voxelquest from the snapshots☆146Updated 8 years ago
- Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"☆542Updated 6 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆286Updated 7 years ago
- Behavior Tree Starter Kit☆474Updated 3 years ago
- A simple cross-platform dialogue graph editor.☆351Updated 8 years ago
- Experiments with wang-like tiles☆156Updated 3 years ago
- A procedural map generator for roguelike games☆213Updated 4 years ago
- A C++ port of Wave Function Collapse Tiling☆334Updated 2 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆97Updated 8 months ago
- An implementation of Wave Function Collapse with a focus on performance.☆421Updated 9 months ago
- An open source C++ entity system.☆463Updated 4 years ago
- Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018☆376Updated 4 years ago
- A simple free market simulator engine. Based on "Emergent Economies for Role Playing Games" by Doran and Parberry.☆387Updated 5 years ago
- Packet acknowledgement system for UDP☆629Updated 10 months ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆485Updated 5 years ago
- The source code of "Programming Game AI by Example"☆452Updated 3 years ago
- ☆299Updated last year
- Artemis Entity System Framework ported to C#☆346Updated 5 years ago
- An open source, cross-platform game engine designed for indie developers.☆161Updated last year
- A full-featured editor for working with Utility-based AI☆280Updated 6 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆342Updated 9 years ago
- Source code for gafferongames.com☆151Updated last year
- First version of the Voxel Quest engine (isometric)☆360Updated 9 years ago
- ☆616Updated 3 years ago