stolk / GPGOAP
General Purpose Goal Oriented Action Planning
☆558Updated 6 months ago
Related projects: ⓘ
- Abandoned hybrid singleplayer/multiplayer shooter project formerly known as DECEIVER☆525Updated 5 years ago
- Immersive first-person parkour in a surreal, physics-driven voxel world.☆567Updated 2 years ago
- ☆656Updated this week
- JPS+ and Goal Bounding☆639Updated 9 years ago
- Voxel Quest Isometric Small (No Large Files)☆278Updated 8 years ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆310Updated last year
- A read-only recreation of voxelquest from the snapshots☆143Updated 7 years ago
- Hopefully updated status of all my github repositories☆346Updated 4 years ago
- ☆593Updated 2 years ago
- A procedural map generator for roguelike games☆202Updated 3 years ago
- An open source C++ entity system.☆462Updated 3 years ago
- Behavior Tree Starter Kit☆453Updated 2 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆195Updated 6 years ago
- Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.☆1,305Updated 7 years ago
- First version of the Voxel Quest engine (isometric)☆361Updated 8 years ago
- ☆136Updated this week
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆601Updated last year
- Novice-built game engine from the ground up (with blogs!)☆408Updated 5 years ago
- Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"☆535Updated 5 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆273Updated 6 years ago
- Bitmap generation from a single example with convolutions and MCMC☆740Updated 2 years ago
- Highly customizable library for procedural world generation based on real map data☆963Updated 5 years ago
- A simple free market simulator engine. Based on "Emergent Economies for Role Playing Games" by Doran and Parberry.☆374Updated 4 years ago
- EntityX - A fast, type-safe C++ Entity-Component system☆2,213Updated 8 months ago
- Experiments with wang-like tiles☆155Updated 2 years ago
- A structured database with a local web service to edit it☆558Updated last week
- A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes☆690Updated 4 years ago
- A C++ port of Wave Function Collapse Tiling☆324Updated last year
- An open-source 3D colony management game for PC, Mac and Linux☆580Updated 7 months ago
- A network library for client/server games written in C++☆2,455Updated this week