r-lyeh-archived / statvs
Hopefully updated status of all my github repositories
☆347Updated 5 years ago
Alternatives and similar repositories for statvs:
Users that are interested in statvs are comparing it to the libraries listed below
- Micro simple Rasterizer in a single C++11 header file.☆346Updated 6 years ago
- An open source C++ entity system.☆464Updated 4 years ago
- Abandoned hybrid singleplayer/multiplayer shooter project formerly known as DECEIVER☆526Updated 5 years ago
- Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend☆752Updated 6 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 9 years ago
- A C++14 Entity Component System☆191Updated 4 years ago
- Voxel Quest Isometric Small (No Large Files)☆283Updated 8 years ago
- Small footprint UI library for hardware accelerated games & applications☆584Updated 5 years ago
- A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.☆238Updated 9 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- Immersive first-person parkour in a surreal, physics-driven voxel world.☆570Updated 3 years ago
- a cross platform (Linux and Windows) OpenGL window library in a single header☆202Updated 5 months ago
- A tiny game engine in C.☆461Updated last year
- A 2D dynamic lighting system with accurate soft shadows.☆116Updated 4 years ago
- An open source, cross-platform game engine designed for indie developers.☆159Updated 11 months ago
- ☆609Updated 3 years ago
- Abandoned: GWEN - GUI Without Extravagant Nonsense.☆431Updated last year
- C++ entity-component system☆251Updated 8 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆339Updated 8 years ago
- Cross platform low level rendering and I/O library☆198Updated 2 years ago
- 3D isometric roguelike shooter☆50Updated 9 years ago
- First version of the Voxel Quest engine (isometric)☆359Updated 8 years ago
- An (almost) fully featured Game Boy emulator.☆470Updated 4 years ago
- Simple C++11 friendly header-only bindings to Lua☆816Updated 5 years ago
- A potpourri of various code I want to release online☆259Updated 5 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆478Updated 5 years ago
- A cross-platform 2D game prototyping framework based on OpenGL and C++☆266Updated 7 years ago
- A GPU-powered image editor (in the making)☆374Updated 4 years ago
- C99 heightmap utilities.☆478Updated 3 years ago
- OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 an…☆496Updated 3 years ago