wangchen / Programming-Game-AI-by-Example-src
The source code of "Programming Game AI by Example"
☆432Updated 2 years ago
Alternatives and similar repositories for Programming-Game-AI-by-Example-src:
Users that are interested in Programming-Game-AI-by-Example-src are comparing it to the libraries listed below
- Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"☆543Updated 5 years ago
- Automatically exported from code.google.com/p/gamecode4☆322Updated 8 years ago
- Behavior Tree Starter Kit☆463Updated 2 years ago
- Sample code for my YouTube series.☆654Updated 7 years ago
- ☆326Updated last year
- Goal Oriented Action Planning AI in Unity☆671Updated 6 years ago
- C++ single-header entity component system library☆470Updated 4 years ago
- ☆640Updated last year
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆327Updated last year
- The Physics engine that accompanies the book "Game Physics Engine Design"☆980Updated last year
- Source code for a game engine development series☆97Updated 3 years ago
- Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."☆413Updated 11 months ago
- An open source C++ entity system.☆462Updated 3 years ago
- Source code for gafferongames.com☆147Updated 10 months ago
- An example of how to use the ECS part of the EnTT framework☆253Updated last year
- MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into exist…☆333Updated 2 years ago
- Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#☆344Updated last year
- EntityX - A fast, type-safe C++ Entity-Component system☆2,244Updated last year
- Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018☆373Updated 4 years ago
- Novice-built game engine from the ground up (with blogs!)☆417Updated 6 years ago
- A continuation of the popular Artemis ECS framework☆795Updated last year
- General Purpose Goal Oriented Action Planning☆574Updated 11 months ago
- Thoughts about entity-component-system☆190Updated 6 years ago
- SFML 2.x based tmx tilemap parser for files created with Tiled tile map editor☆106Updated 4 years ago
- DragonBones C++ Runtime☆400Updated 6 years ago
- Source code for my SFML Citybuilder tutorial☆200Updated 6 years ago
- lightweight C++14 parser for Tiled tmx files☆407Updated 8 months ago
- A lightweight entity component system (ECS) written in C++.☆85Updated 8 years ago
- Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples☆1,046Updated 3 years ago
- A cross-platform 2D game prototyping framework based on OpenGL and C++☆266Updated 7 years ago