aigamedev / btskLinks
Behavior Tree Starter Kit
☆479Updated 3 years ago
Alternatives and similar repositories for btsk
Users that are interested in btsk are comparing it to the libraries listed below
Sorting:
- Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#☆355Updated 2 years ago
- C++ behavior tree single header library☆236Updated 2 years ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆353Updated 2 years ago
- C++ single-header entity component system library☆479Updated 5 years ago
- MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into exist…☆348Updated 3 years ago
- The source code of "Programming Game AI by Example"☆459Updated 3 years ago
- A binding between C++11 and Lua language☆427Updated 4 years ago
- An open source C++ entity system.☆463Updated 4 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆491Updated 6 years ago
- ☆673Updated 2 years ago
- ☆328Updated 2 years ago
- Lockstep synchronization in C/C++☆77Updated 7 years ago
- C++ Game Engine (Under Construction!)☆453Updated 2 years ago
- An example of how to use the ECS part of the EnTT framework☆291Updated last year
- Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.☆74Updated 6 years ago
- C++ Reflection Parser / Runtime Skeleton☆700Updated 6 years ago
- ☆347Updated 5 years ago
- Thoughts about entity-component-system☆191Updated 7 years ago
- C++ minimal entity-component system single header library☆124Updated 7 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆499Updated 7 years ago
- EntityX - A fast, type-safe C++ Entity-Component system☆2,317Updated 4 months ago
- Ubpa Entity-Component-System (U ECS) in Unity3D-style☆381Updated 3 years ago
- Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018☆379Updated 5 years ago
- Optimal Reciprocal Collision Avoidance (C++)☆903Updated this week
- JPS+ and Goal Bounding☆665Updated 10 years ago
- High performance Entity/Component/System library.☆168Updated last year
- Automatically exported from code.google.com/p/gamecode4☆332Updated 9 years ago
- Simple, Unity-like Game Engine.☆251Updated 7 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆177Updated 6 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆613Updated 2 years ago