A full-featured editor for working with Utility-based AI
☆291Oct 28, 2018Updated 7 years ago
Alternatives and similar repositories for curvature
Users that are interested in curvature are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Infinite Axis Utility System for Unity☆168Oct 25, 2025Updated 9 months ago
- A Utility-based framework for developing autonomous AI systems in Unity.☆91Nov 8, 2016Updated 9 years ago
- ☆200May 29, 2019Updated 7 years ago
- Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity☆205Feb 8, 2024Updated 2 years ago
- Customize Unreal Engine splash on startup with a random splash image☆45Feb 27, 2026Updated 4 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Utility AI for C# and Unity☆472Jul 15, 2021Updated 5 years ago
- The Unity project and other resources that accompanied my talk on DOTS and AI at Games Connect Asia Pacific (GCAP) in 2023.☆11Oct 25, 2024Updated last year
- Bare-bones utility AI implementation for Unity3d.☆68Aug 31, 2020Updated 5 years ago
- A repository showing how one would create customized blueprint nodes in UE4☆47Jan 7, 2022Updated 4 years ago
- Infinite axis utility system in UE Behavior Trees☆78Jul 8, 2024Updated 2 years ago
- Concept about UtilityAI in ECS☆55May 22, 2020Updated 6 years ago
- A simple HTN planner based around the principles of the Builder pattern.☆444Mar 18, 2026Updated 4 months ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆30Aug 5, 2022Updated 3 years ago
- Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples☆1,106Apr 21, 2026Updated 3 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- An implementation of a "utility AI" system, using weights to tell AI which tasks to do instead of a traditional behavior tree.☆29Apr 7, 2019Updated 7 years ago
- Unreal Engine plugin for async task programming☆206Jun 20, 2025Updated last year
- Goal Oriented Action Planning AI in Unity☆673Jan 2, 2019Updated 7 years ago
- Minimal HTN AI implementation for Unity3d.☆30Jun 24, 2019Updated 7 years ago
- Simple Utility AI implementation for Unreal Engine 4☆100Jan 4, 2020Updated 6 years ago
- AI - Influence map using a compute shader and async gpu readback☆10Jul 20, 2022Updated 4 years ago
- A game designed to teach STEM concepts to high school students under the ADL True Game-based Learning project.☆41Feb 2, 2016Updated 10 years ago
- Lets you view and edit node graphs inside Unity☆13Mar 13, 2020Updated 6 years ago
- Graphical htn domain construction tool for Unreal Engine 4(UE4)☆18Jul 20, 2020Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Extending a Unity3d Inspector window to show int tags☆33Jun 3, 2018Updated 8 years ago
- Shows Unreal Engine logs in-game using ImGui☆69Aug 28, 2023Updated 2 years ago
- ☆12Jun 18, 2026Updated last month
- Behavior Tree for Unity ECS (DOTS) framework☆496Jul 31, 2022Updated 3 years ago
- Fast implementaion of Utility AI in Unity☆39Feb 20, 2023Updated 3 years ago
- A Complete Open Source Agent AI Framework For Unity☆63Jan 27, 2021Updated 5 years ago
- Unreal Engine UI Texture Validator Plugin☆99Mar 21, 2025Updated last year
- A visual studio extension and associated UE plugin code to do a blueprint search without having to load up the editor.☆12Jan 27, 2023Updated 3 years ago
- Jolt-based deterministic physics for Artillery.☆18Oct 3, 2024Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Goal oriented action planning beyond GOAP☆76Oct 24, 2020Updated 5 years ago
- Extension to engine behavior tree system, adding utility-based selection nodes - Plugin version☆110Aug 30, 2020Updated 5 years ago
- Steve's UtilityAI SubSystem (for Unreal Engine 5)☆69Feb 17, 2026Updated 5 months ago
- Steve's Persistent Unreal Data library☆594Jul 1, 2026Updated 3 weeks ago
- SteamFix for Standalone Mode in UE 4.25, 4.26 and 5☆28May 28, 2021Updated 5 years ago
- Collection of tools for Unity DOTS☆344Apr 14, 2026Updated 3 months ago
- Fully threaded input and ability framework for UE5. 20x faster than GAS, because I wanted my framerate back, thanks.☆49Mar 4, 2025Updated last year