etodd / lasercrabs
Abandoned hybrid singleplayer/multiplayer shooter project formerly known as DECEIVER
☆526Updated 5 years ago
Alternatives and similar repositories for lasercrabs:
Users that are interested in lasercrabs are comparing it to the libraries listed below
- Immersive first-person parkour in a surreal, physics-driven voxel world.☆570Updated 3 years ago
- Hopefully updated status of all my github repositories☆347Updated 5 years ago
- A read-only recreation of voxelquest from the snapshots☆147Updated 8 years ago
- Voxel Quest Isometric Small (No Large Files)☆284Updated 8 years ago
- 🚀 Making multi-player gamedev simpler since 2017☆1,360Updated 3 months ago
- An open source C++ entity system.☆464Updated 4 years ago
- Novice-built game engine from the ground up (with blogs!)☆420Updated 6 years ago
- A real time 3D engine.☆735Updated 2 years ago
- General Purpose Goal Oriented Action Planning☆583Updated last year
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,044Updated 2 years ago
- Trapped in a hostile computer system, you must make a way out - RTS/coding game☆388Updated 3 years ago
- ☆610Updated 3 years ago
- MIT Licensed 3D Engine☆295Updated 8 years ago
- C Game Engine☆377Updated 2 years ago
- OpenGL capture / playback debugger.☆1,426Updated 7 years ago
- Source code for cross-platform OpenGL gaming engine☆347Updated last year
- A tiny game engine in C.☆461Updated last year
- the thin c++ game engine☆1,582Updated 4 years ago
- a block/voxel-based game☆378Updated 3 years ago
- Source code for gafferongames.com☆148Updated last year
- ☆102Updated 11 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- Open Source version of the award-winning physics platformer☆338Updated 8 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆481Updated 5 years ago
- Penumbra: Overture is a first person horror game, using the HPL1 Engine.☆539Updated 7 years ago
- Small footprint UI library for hardware accelerated games & applications☆584Updated 5 years ago
- A C++ port of Wave Function Collapse Tiling☆330Updated 2 years ago
- 3D using bitblting in Windows.☆263Updated last year
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆339Updated 8 years ago
- A wrapper library for OpenAL. Makes using OpenAL alot easier.☆183Updated 2 years ago