An open source C++ entity system.
☆463Mar 11, 2021Updated 4 years ago
Alternatives and similar repositories for anax
Users that are interested in anax are comparing it to the libraries listed below
Sorting:
- EntityX - A fast, type-safe C++ Entity-Component system☆2,324Aug 23, 2025Updated 6 months ago
- Lightweight entity/component/system library (C++11)☆130Apr 18, 2016Updated 9 years ago
- A C++14 Entity Component System☆191Aug 22, 2020Updated 5 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆491Sep 3, 2019Updated 6 years ago
- C++ minimal entity-component system single header library☆125Aug 23, 2018Updated 7 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆616Mar 10, 2023Updated 2 years ago
- C++ single-header entity component system library☆483Aug 19, 2020Updated 5 years ago
- C++ entity-component system☆252Feb 24, 2017Updated 9 years ago
- A fast, lightweight, signal library, for C++11, using the Fastest Possible C++ Delegates, with a little extra features.☆115May 24, 2020Updated 5 years ago
- Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more☆12,351Updated this week
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,047Apr 21, 2023Updated 2 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆54May 12, 2017Updated 8 years ago
- Tracey is a lightweight and simple C++ memory leak finder with no dependencies.☆234Nov 4, 2015Updated 10 years ago
- Cinder block for EntityX and a brief ECS tutorial.☆99Jan 17, 2018Updated 8 years ago
- A lightweight entity component system (ECS) written in C++.☆86Jul 4, 2016Updated 9 years ago
- Multi-Threaded Job System using Fibers☆177Jun 19, 2022Updated 3 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆159Sep 14, 2019Updated 6 years ago
- Embedded Scripting Language Designed for C++☆3,114Jul 30, 2025Updated 7 months ago
- C++ behavior tree single header library☆239Sep 22, 2023Updated 2 years ago
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,129Feb 20, 2026Updated 2 weeks ago
- C++ Entity Component System based on Ordered Sets☆18Jul 1, 2025Updated 8 months ago
- Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#☆356Jul 1, 2023Updated 2 years ago
- Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:☆4,944Mar 7, 2025Updated last year
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 8 years ago
- Compile Time Type Information for C++☆612Apr 20, 2023Updated 2 years ago
- A small and easy C++ Entity-Component-System (ECS) library☆53Mar 21, 2014Updated 11 years ago
- A C++11 library for serialization☆4,628Mar 2, 2026Updated last week
- Modern C++14 library for the development of real-time graphical applications☆1,762Mar 10, 2020Updated 5 years ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,822Updated this week
- C++ Profiler For Games☆3,108May 25, 2024Updated last year
- Voxels Library - C++ library for voxel manipulation and polygonization☆297Jul 9, 2016Updated 9 years ago
- Slotmap is a sequence container with weak reference keys written in C++17.☆39Oct 6, 2024Updated last year
- A light-weight C++ profiling library☆30Jul 9, 2014Updated 11 years ago
- Anvil is a cross-platform framework for Vulkan☆608Jun 17, 2024Updated last year
- A simple and lightweight C++11 dialog library (for Windows)☆28Sep 25, 2015Updated 10 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- ☆477Oct 13, 2022Updated 3 years ago
- [HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-syste…☆18Sep 27, 2016Updated 9 years ago
- 3D C++ Game Engine - yet another open source game engine☆3,781Updated this week