vittorioromeo / ecst
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
☆478Updated 5 years ago
Alternatives and similar repositories for ecst:
Users that are interested in ecst are comparing it to the libraries listed below
- An open source C++ entity system.☆463Updated 4 years ago
- A C++14 Entity Component System☆191Updated 4 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆612Updated 2 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆575Updated 4 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 8 years ago
- C++ single-header entity component system library☆470Updated 4 years ago
- C++ Reflection Parser / Runtime Skeleton☆684Updated 5 years ago
- C++ Reflection using clang☆276Updated last year
- Header-only, non-intrusive and macro-free runtime reflection system in C++☆625Updated 4 years ago
- ☆326Updated last year
- C++ entity-component system☆250Updated 8 years ago
- C++ minimal entity-component system single header library☆120Updated 6 years ago
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆948Updated last week
- Thoughts about entity-component-system☆191Updated 6 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆288Updated 2 years ago
- Base library used across multiple projects☆607Updated 2 weeks ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 4 years ago
- A modern C++ tweening library☆768Updated 11 months ago
- Small footprint UI library for hardware accelerated games & applications☆584Updated 5 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- ☆607Updated 3 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆237Updated 11 months ago
- An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elem…☆431Updated 3 weeks ago
- PPK_ASSERT is an orthodox drop-in & self-contained C++ assertion library ⚠️☆207Updated 3 years ago
- C++ Game Engine (Under Construction!)☆445Updated last year
- Multi-Threaded Job System using Fibers☆173Updated 2 years ago
- GENie - Project generator tool☆930Updated 2 weeks ago
- microprofile - embeddable CPU/GPU profiler☆496Updated last year
- Compile Time Type Information for C++☆584Updated last year
- C++11 multiplatform utility library