vittorioromeo / ecst
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
☆475Updated 5 years ago
Alternatives and similar repositories for ecst:
Users that are interested in ecst are comparing it to the libraries listed below
- An open source C++ entity system.☆463Updated 3 years ago
- A C++14 Entity Component System☆190Updated 4 years ago
- C++ single-header entity component system library☆472Updated 4 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆609Updated last year
- C++ Reflection Parser / Runtime Skeleton☆679Updated 5 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 8 years ago
- C++ entity-component system☆250Updated 8 years ago
- C++ Reflection using clang☆276Updated last year
- ☆326Updated last year
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆287Updated 2 years ago
- Compile Time Type Information for C++☆581Updated last year
- Small footprint UI library for hardware accelerated games & applications☆581Updated 5 years ago
- Header-only, non-intrusive and macro-free runtime reflection system in C++☆616Updated 4 years ago
- A modern C++ tweening library☆762Updated 10 months ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆574Updated 4 years ago
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆946Updated 11 months ago
- High performance Entity/Component/System library.☆155Updated 8 months ago
- microprofile - embeddable CPU/GPU profiler☆495Updated last year
- C++ minimal entity-component system single header library☆120Updated 6 years ago
- c++ hot code reload for linux and macos☆421Updated 4 months ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆509Updated 3 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- A task scheduling framework designed for the needs of game developers.☆452Updated 2 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆158Updated 5 years ago
- EntityX - A fast, type-safe C++ Entity-Component system☆2,247Updated last year
- Base library used across multiple projects☆598Updated last month
- Multi-Threaded Job System using Fibers☆172Updated 2 years ago
- MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into exist…☆333Updated 2 years ago
- Loose collection of misc C++ libs☆350Updated 3 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆236Updated 10 months ago