vittorioromeo / ecstLinks
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
☆485Updated 5 years ago
Alternatives and similar repositories for ecst
Users that are interested in ecst are comparing it to the libraries listed below
Sorting:
- An open source C++ entity system.☆463Updated 4 years ago
- A C++14 Entity Component System☆192Updated 4 years ago
- C++ single-header entity component system library☆474Updated 4 years ago
- C++ Reflection Parser / Runtime Skeleton☆694Updated 5 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 8 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆616Updated 2 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆581Updated 4 years ago
- ☆324Updated 2 years ago
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆957Updated 3 months ago
- C++ entity-component system☆251Updated 8 years ago
- C++ Reflection using clang☆277Updated 2 years ago
- Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018☆375Updated 4 years ago
- Header-only, non-intrusive and macro-free runtime reflection system in C++☆638Updated 2 months ago
- A modern C++ tweening library☆788Updated last year
- Reflang - Modern C++ reflection using libclang☆374Updated 3 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆289Updated 3 years ago
- Thoughts about entity-component-system☆191Updated 6 years ago
- Compile Time Type Information for C++☆595Updated 2 years ago
- Small footprint UI library for hardware accelerated games & applications☆587Updated 5 years ago
- Loose collection of misc C++ libs☆354Updated 3 years ago
- C++ Game Engine (Under Construction!)☆448Updated 2 years ago
- C++ minimal entity-component system single header library☆121Updated 6 years ago
- microprofile - embeddable CPU/GPU profiler☆499Updated 2 years ago
- NomadECS - An entity component system implementation☆200Updated 6 years ago
- An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elem…☆456Updated last week
- Base library used across multiple projects☆615Updated last month
- High performance Entity/Component/System library.☆160Updated last year
- EntityX - A fast, type-safe C++ Entity-Component system☆2,275Updated last year
- GENie - Project generator tool☆934Updated 4 months ago
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago