vittorioromeo / ecstLinks
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
☆490Updated 6 years ago
Alternatives and similar repositories for ecst
Users that are interested in ecst are comparing it to the libraries listed below
Sorting:
- An open source C++ entity system.☆464Updated 4 years ago
- A C++14 Entity Component System☆193Updated 5 years ago
- C++ single-header entity component system library☆480Updated 5 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆587Updated 5 years ago
- C++ Reflection Parser / Runtime Skeleton☆699Updated 6 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆618Updated 2 years ago
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆969Updated 8 months ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 9 years ago
- ☆328Updated 2 years ago
- C++ Reflection using clang☆283Updated 2 years ago
- A modern C++ tweening library☆805Updated last month
- C++ entity-component system☆251Updated 8 years ago
- Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018☆378Updated 5 years ago
- Small footprint UI library for hardware accelerated games & applications☆587Updated 6 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆291Updated 3 years ago
- C++ minimal entity-component system single header library☆123Updated 7 years ago
- Thoughts about entity-component-system☆192Updated 7 years ago
- Header-only, non-intrusive and macro-free runtime reflection system in C++☆650Updated 6 months ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆477Updated 2 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 9 years ago
- GENie - Project generator tool☆956Updated last week
- High performance Entity/Component/System library.☆167Updated last year
- C++ Game Engine (Under Construction!)☆453Updated 2 years ago
- NomadECS - An entity component system implementation☆201Updated 6 years ago
- Game GUI is a skin-able GL based Widget Class for Games☆325Updated 9 years ago
- High-level build system for distributed, multi-platform C/C++ projects.☆496Updated 2 weeks ago
- A task scheduling framework designed for the needs of game developers.☆456Updated 2 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆249Updated 5 years ago
- Compile Time Type Information for C++☆600Updated 2 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆262Updated last year