cpowell / cppGOAP
A simple GOAP (goal-oriented action planner) useful for game AI
☆93Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for cppGOAP
- C++14 coroutine-based task library for games☆125Updated 2 years ago
- Data Oriented Tower Defense Example☆56Updated 5 years ago
- Unreal Engine 4 Plugin with an HTN Planner and Plan Reuse functionality☆54Updated 8 years ago
- A C++ implementation of Goal Oriented Action Planning from☆30Updated last year
- GOAP☆103Updated 8 years ago
- String ID library & debugging tools☆45Updated 10 months ago
- C++ General Purpose Goal Oriented Action Planning framework for Unreal Engine☆40Updated last month
- ☆27Updated 4 years ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆314Updated last year
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆177Updated 5 years ago
- An entity component framework.☆50Updated 2 years ago
- An example of Quickstart with Flecs in Unreal☆64Updated 11 months ago
- A Simple HTN Planner created as a graduation project☆24Updated 3 years ago
- Debug compile times in Unreal Engine & MSVC projects☆142Updated last year
- Insomniac games cache simulation tool plugin for UE4☆47Updated 3 years ago
- UE4 plugin for navigation on a grid for turn based games☆102Updated last year
- A simple (WIP) GOAP Plugin for UE4☆36Updated 4 years ago
- Simplified version of the Nova ECS☆35Updated 6 years ago
- ☆58Updated 3 years ago
- Graphical htn domain construction tool for Unreal Engine 4(UE4)☆17Updated 4 years ago
- Huge space battle using an ECS library for the logic. Built on UE4☆186Updated 4 years ago
- Hierarchical-Task-Network planner in C++☆42Updated 8 years ago
- Dear ImGui port to Unreal Engine☆57Updated 7 years ago
- Tutorial ground for showing how UE4 AI should be set up and used.☆49Updated 6 years ago
- Goal Oriented Action Planning☆8Updated 3 weeks ago
- A game designed to teach STEM concepts to high school students under the ADL True Game-based Learning project.☆39Updated 8 years ago
- A flexible, modern, header-only implementation of behavior trees☆44Updated 4 years ago
- Generation of random maps☆48Updated 11 years ago
- Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler☆86Updated 3 years ago