A simple GOAP (goal-oriented action planner) useful for game AI
☆101Dec 4, 2024Updated last year
Alternatives and similar repositories for cppGOAP
Users that are interested in cppGOAP are comparing it to the libraries listed below
Sorting:
- Goal Oriented Action Planning☆11Jan 22, 2026Updated last month
- A C++ implementation of Goal Oriented Action Planning from☆37Aug 21, 2023Updated 2 years ago
- General Purpose Goal Oriented Action Planning☆609Mar 7, 2024Updated last year
- Hierarchical-Task-Network planner in C++☆43Jul 30, 2016Updated 9 years ago
- Visual scripting plugin for Lumix Engine☆11Feb 14, 2026Updated 2 weeks ago
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Jul 25, 2018Updated 7 years ago
- Call any function with command-like syntax at runtime (with automatic argument management). No dependencies, no boilerplate code, no macr…☆12Dec 25, 2022Updated 3 years ago
- A simple (WIP) GOAP Plugin for UE4☆37May 3, 2020Updated 5 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16May 6, 2013Updated 12 years ago
- Header-only type safe C++ template library for fast native fixed point arithmetic☆14Mar 9, 2019Updated 6 years ago
- A Starcraft: Brood War bot I created for my BSc Dissertation☆14May 28, 2015Updated 10 years ago
- Goal Oriented Action Planning AI in Unity☆674Jan 2, 2019Updated 7 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆76May 25, 2019Updated 6 years ago
- DragonBall Online Client Development (Base: KR 0.50)☆10Jul 31, 2017Updated 8 years ago
- Unreal Engine 4 Plugin with an HTN Planner and Plan Reuse functionality☆56Mar 31, 2016Updated 9 years ago
- Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples☆1,097Jan 9, 2022Updated 4 years ago
- Read-Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)☆20Aug 19, 2021Updated 4 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Jun 25, 2020Updated 5 years ago
- Very simple GOAP addon and example for Godot Engine☆87Aug 12, 2019Updated 6 years ago
- a c++ header library that implements a user-defined literals for a compile time string format.☆24Apr 19, 2017Updated 8 years ago
- Simple scripts that help you to build AI systems based on HTN planning.☆19Aug 13, 2020Updated 5 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Oct 19, 2020Updated 5 years ago
- Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine☆42Sep 10, 2024Updated last year
- Indexed Allocator C++ lib☆12Nov 6, 2019Updated 6 years ago
- A very basic quadtree image compression algorithm☆11Nov 22, 2020Updated 5 years ago
- Vulkan TTF font rendering using bezier curves☆11Feb 24, 2019Updated 7 years ago
- std extensions library☆13Jul 23, 2017Updated 8 years ago
- Geek Car, An Autonomous Application Based On Cyber RT http://for-geeks.com☆13Feb 5, 2026Updated 3 weeks ago
- This is an extender for C4 which is based on Vanganth Extender for Interlude. ALL CREDITS to Vanganth☆13Nov 27, 2021Updated 4 years ago
- A single-file header-only version of C++17-like invoke() for C++98, C++11 and later (WIP).☆34Nov 28, 2025Updated 3 months ago
- skynet 的 websocket 版 gate,适用于 watchdog 模式☆12Sep 14, 2019Updated 6 years ago
- ☆12Apr 27, 2021Updated 4 years ago
- Goal oriented action planning beyond GOAP☆77Oct 24, 2020Updated 5 years ago
- OpenGl 4.4 game made with Entity Component System☆45Dec 10, 2023Updated 2 years ago
- GPU 加速动画渲染(蒙皮)☆32Jul 26, 2018Updated 7 years ago
- ☆12Oct 15, 2023Updated 2 years ago
- ☆12Feb 23, 2022Updated 4 years ago
- demonstration of live reloading☆15Feb 16, 2018Updated 8 years ago
- ☆29Jan 21, 2019Updated 7 years ago