ssteinberg / fsdBSDFpaperLinks
A Free-Space Diffraction BSDF - implementation and scenes
☆80Updated 11 months ago
Alternatives and similar repositories for fsdBSDFpaper
Users that are interested in fsdBSDFpaper are comparing it to the libraries listed below
Sorting:
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆171Updated 8 months ago
- Real-time physical light transport (PLT) framework☆241Updated 2 years ago
- ☆113Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Neural Radiance Cache (NRC) Library☆33Updated 5 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 10 months ago
- NVIDIA RTX Mega Geometry SDK☆134Updated 2 weeks ago
- NVIDIA Neural Shading SDK☆161Updated last month
- Sandbox for graphics paper implementation☆236Updated 2 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆226Updated 5 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- ☆78Updated last year
- A Python package for calling Slang modules from PyTorch.☆61Updated 2 weeks ago
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆99Updated 2 months ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated last month
- Neural Network in Dx12/HLSL Shaders☆101Updated 2 months ago
- ☆124Updated 8 months ago
- Making it easier to work with slang in python☆55Updated this week
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆55Updated 3 years ago
- UCSD CSE 272 renderer☆97Updated 6 months ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 5 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- ☆160Updated 4 years ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆63Updated last year
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆61Updated last month
- diff-render.org website☆21Updated last year
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆59Updated 5 months ago
- List of some useful databases and resources for Computer Graphics☆100Updated 2 years ago