ssteinberg / fsdBSDFpaperLinks
A Free-Space Diffraction BSDF - implementation and scenes
☆80Updated 10 months ago
Alternatives and similar repositories for fsdBSDFpaper
Users that are interested in fsdBSDFpaper are comparing it to the libraries listed below
Sorting:
- ☆113Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆169Updated 7 months ago
- Real-time physical light transport (PLT) framework☆239Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated last year
- A simple interactive ray-tracing renderer.☆46Updated 6 months ago
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆58Updated 2 weeks ago
- Neural Network in Dx12/HLSL Shaders☆98Updated 3 weeks ago
- Mitsuba renderer main repository☆24Updated 2 years ago
- ☆78Updated last year
- NVIDIA Neural Shading SDK☆139Updated this week
- NVIDIA RTX Mega Geometry SDK☆129Updated last month
- Sandbox for graphics paper implementation☆236Updated last month
- Neural Radiance Cache (NRC) Library☆30Updated 3 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆209Updated 4 months ago
- ☆122Updated 6 months ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated 2 years ago
- A Python package for calling Slang modules from PyTorch.☆56Updated last week
- ☆47Updated this week
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- pbrt-v4 render engine/exporter for Blender☆33Updated last month
- 2D visualizer for specular path manifolds☆65Updated 3 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 9 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 7 months ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆55Updated 2 years ago
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆59Updated 4 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago
- Code for wave optics based appearance modeling of different types of iridescent feathers.☆16Updated 6 months ago
- A very simple PBR Path Tracing Renderer.☆127Updated 2 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 3 months ago