ssteinberg / fsdBSDFpaper
A Free-Space Diffraction BSDF - implementation and scenes
☆75Updated 8 months ago
Alternatives and similar repositories for fsdBSDFpaper:
Users that are interested in fsdBSDFpaper are comparing it to the libraries listed below
- ☆112Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆159Updated 4 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆122Updated 10 months ago
- A simple interactive ray-tracing renderer.☆43Updated 4 months ago
- Real-time physical light transport (PLT) framework☆236Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆161Updated 10 months ago
- NVIDIA Neural Shading SDK☆95Updated last month
- Sandbox for graphics paper implementation☆235Updated 2 weeks ago
- ☆77Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 7 months ago
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- ☆118Updated 4 months ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated 2 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆189Updated last month
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- ☆26Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆82Updated 5 months ago
- NVIDIA RTX Mega Geometry SDK☆107Updated 2 weeks ago
- Neural Network in Dx12/HLSL Shaders☆94Updated 8 months ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Updated 2 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated last month
- ☆144Updated last month
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 7 months ago
- ☆156Updated 4 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 4 months ago
- A Python package for calling Slang modules from PyTorch.☆51Updated last month
- ☆83Updated 11 months ago
- pbrt-v4 render engine/exporter for Blender☆32Updated last week
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- List of some useful databases and resources for Computer Graphics☆99Updated 2 years ago