ssteinberg / fsdBSDFpaper
A Free-Space Diffraction BSDF - implementation and scenes
☆71Updated 6 months ago
Alternatives and similar repositories for fsdBSDFpaper:
Users that are interested in fsdBSDFpaper are comparing it to the libraries listed below
- ☆111Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆159Updated 3 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆117Updated 8 months ago
- A simple interactive ray-tracing renderer.☆42Updated 2 months ago
- Neural Network in Dx12/HLSL Shaders☆92Updated 7 months ago
- ☆77Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆86Updated 5 months ago
- Sandbox for graphics paper implementation☆235Updated 3 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆159Updated 8 months ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated 2 years ago
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆81Updated 4 months ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Updated 2 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆213Updated 3 years ago
- ☆109Updated 5 years ago
- Real-time physical light transport (PLT) framework☆233Updated last year
- ☆56Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated last year
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆34Updated last year
- List of some useful databases and resources for Computer Graphics☆98Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆42Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆27Updated 6 months ago
- Mitsuba renderer main repository☆23Updated 2 years ago
- Opacity Micro-Map SDK Source Repository☆70Updated last week
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆180Updated 2 weeks ago