spiroyster / csgLinks
Single header only, multi-threaded, constructive solid geometry (csg) functions.
☆21Updated 4 years ago
Alternatives and similar repositories for csg
Users that are interested in csg are comparing it to the libraries listed below
Sorting:
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Constructive Solid Geometry header only implementation.☆21Updated 3 years ago
- C++ API/library for 3D polygonal mesh modeling☆52Updated 4 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- The fastest culler ever☆40Updated 7 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Implements a simple, readable naive surface nets algorithm☆74Updated last year
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆45Updated last week
- Compact OpenGL Shadow Mapping Examples in a single compilation unit☆44Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Using clipper and poly2tri together for robust triangulation☆93Updated 11 years ago
- Automatically exported from code.google.com/p/carve☆49Updated 3 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 10 months ago
- Mesh utilities for basic meshes, marching cubes, lighting and CSG☆16Updated 8 years ago
- A procedural geometry generation library for C++11☆238Updated 3 years ago
- SOLID - Software Library for Interference Detection☆100Updated 3 years ago
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45Updated 8 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆100Updated 2 years ago
- A library of distance and occlusion generation routines☆112Updated 4 months ago
- A basic geometry C++ library for 2D and 3D applications☆98Updated last year
- GLSL shader live-reloading☆69Updated 8 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89Updated 8 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆172Updated 9 years ago
- Complete source for my experimental voxel engine☆114Updated 8 years ago
- a header-only C++ .blend file parser☆79Updated 2 months ago
- Framework for multiplatform prototypes☆41Updated 3 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168Updated 8 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆81Updated 5 years ago