spiroyster / csgLinks
Single header only, multi-threaded, constructive solid geometry (csg) functions.
☆22Updated 4 years ago
Alternatives and similar repositories for csg
Users that are interested in csg are comparing it to the libraries listed below
Sorting:
- Constructive Solid Geometry header only implementation.☆21Updated 3 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Dual Contoruing implemented in C++☆99Updated 6 years ago
- Compact OpenGL Shadow Mapping Examples in a single compilation unit☆43Updated 6 years ago
- Mesh utilities for basic meshes, marching cubes, lighting and CSG☆16Updated 8 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- The fastest culler ever☆40Updated 7 years ago
- A library of distance and occlusion generation routines☆111Updated 2 months ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last week
- C++ API/library for 3D polygonal mesh modeling☆52Updated 4 years ago
- Constructive solid geometry library☆36Updated 4 years ago
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- a header-only C++ .blend file parser☆78Updated 2 weeks ago
- Automatically exported from code.google.com/p/carve☆47Updated 3 years ago
- Poisson disk points generator in C++ in a single file☆192Updated 2 months ago
- Implements a simple, readable naive surface nets algorithm☆72Updated last year
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- A procedural geometry generation library for C++11☆235Updated 2 years ago
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- A minimal geometry editing UI based on IMGUI☆115Updated 5 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- A 2D constrained Delaunay triangulation library☆81Updated 7 years ago
- Physically based rendering (PBR) for raylib☆118Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Constructive Solid Geometry utility code in C++ (ported from a JS Library).☆23Updated last month
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆147Updated 8 months ago