spiroyster / csgLinks
Single header only, multi-threaded, constructive solid geometry (csg) functions.
☆22Updated 4 years ago
Alternatives and similar repositories for csg
Users that are interested in csg are comparing it to the libraries listed below
Sorting:
- Constructive Solid Geometry header only implementation.☆21Updated 3 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- The fastest culler ever☆37Updated 7 years ago
- Compact OpenGL Shadow Mapping Examples in a single compilation unit☆42Updated 6 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last month
- a header-only C++ .blend file parser☆73Updated last month
- C++ API/library for 3D polygonal mesh modeling☆51Updated 4 years ago
- A minimal geometry editing UI based on IMGUI☆114Updated 5 years ago
- Mesh utilities for basic meshes, marching cubes, lighting and CSG☆16Updated 8 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- SSE Frustum Culling Demo☆72Updated 3 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 2 weeks ago
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45Updated 8 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- Node Editor of OpenGL Shaders☆36Updated 2 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆86Updated 8 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 5 months ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated last year
- Poisson disk points generator in C++ in a single file☆189Updated last month
- Signed Distance Function Sculpting☆53Updated 7 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 10 years ago
- imgui control to inspect image pixels☆112Updated 6 years ago
- Automatically exported from code.google.com/p/carve☆47Updated 3 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 7 months ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆146Updated 4 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago