Anton's OpenGL 4 Tutorials book - Demo Code
☆38Mar 9, 2015Updated 11 years ago
Alternatives and similar repositories for antons_opengl_tutorials_book
Users that are interested in antons_opengl_tutorials_book are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆1,009Jun 13, 2025Updated 11 months ago
- TensorFlow frozen forward model to plain C++ converter☆10Aug 7, 2018Updated 7 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 14 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆13Mar 21, 2017Updated 9 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 4 years ago
- An SDF path tracer☆24Apr 1, 2018Updated 8 years ago
- AMD Crossfire API sample for DirectX 11☆26Sep 6, 2016Updated 9 years ago
- Shader Toolchain targeting WebGL/ESSL 1.0☆19May 31, 2012Updated 13 years ago
- Deferred rendering blog post code☆13Dec 14, 2014Updated 11 years ago
- Highly scalable renderer backend☆10Mar 4, 2019Updated 7 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 8 years ago
- ☆18Dec 6, 2016Updated 9 years ago
- Vector/matrix math and other basic utilities.☆30Dec 28, 2019Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- Personal library☆37Aug 20, 2013Updated 12 years ago
- A GPU particle demo with fluid motion simulated through curl noise.☆15Jun 21, 2012Updated 13 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Code files for Game Development Patterns and Best Practices, by Packt☆25Jan 18, 2023Updated 3 years ago
- A collection of single-header libraries to help with reloading, debugging and profiling C(++) code.☆17May 8, 2024Updated 2 years ago
- ☆14Sep 13, 2016Updated 9 years ago
- ☆18Apr 18, 2018Updated 8 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- The sample for the GPU Pro 6 article on volumetric explosions.☆51Dec 24, 2014Updated 11 years ago
- My PhD thesis, provided for your online reading. Learn how to code high-performance string data structures and data management algorithms…☆67Nov 17, 2016Updated 9 years ago
- 🎨 Fun fragment shaders you can use in Unity.☆18Oct 13, 2022Updated 3 years ago
- simple vulkan framework☆12May 29, 2016Updated 9 years ago
- Shared Memory, Message Passing, and Hybrid Merge Sort: UPC, OpenMP, MPI and Hybrid Implementations☆14Jan 25, 2024Updated 2 years ago
- Vulkan framework for Windows☆89Sep 23, 2019Updated 6 years ago
- Powerslave EX is a unofficial recreation of Lobotomy Software’s obscured FPS game, Powerslave (also known as Exhumed in the UK)☆15Sep 14, 2025Updated 8 months ago
- NEON STRUCT: Desperation Column☆13Jan 22, 2022Updated 4 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Samples showing FIrePro DirectGMA features in OpenGL and OpenCL☆21Jan 27, 2016Updated 10 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- ☆16Aug 8, 2015Updated 10 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Jul 17, 2020Updated 5 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30May 25, 2015Updated 11 years ago
- This is the Bear engine and its editors☆16Dec 26, 2025Updated 5 months ago
- ☆13Jun 12, 2021Updated 4 years ago