AidanDelaney / antons_opengl_tutorials_bookLinks
Anton's OpenGL 4 Tutorials book - Demo Code
☆38Updated 10 years ago
Alternatives and similar repositories for antons_opengl_tutorials_book
Users that are interested in antons_opengl_tutorials_book are comparing it to the libraries listed below
Sorting:
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- OpenGL loader and dynamic linker☆54Updated 6 years ago
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆117Updated 7 years ago
- Simple Vulkan demo program☆14Updated 7 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- NessEngine is a 2D rendering engine for games☆35Updated 10 years ago
- onut. A little framework to make games in C++ or JavaScript☆47Updated 3 months ago
- Core OpenGL samples and tests written in C++11.☆14Updated 9 years ago
- lightweight entry point for games☆72Updated 7 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Minimalistic, cross platform, open source 3d game engine framework☆61Updated 4 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Small C++14 render engine with dependencies☆46Updated 5 years ago
- Engine and game☆78Updated 8 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 5 years ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆66Updated 4 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- Cross-platform entry point library☆65Updated 3 months ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Mostly self-contained game/engine☆49Updated 11 months ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 months ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago