PixelsForGlory / Procedural
Library to create procedural meshes in Unity3D.
☆23Updated 7 years ago
Alternatives and similar repositories for Procedural:
Users that are interested in Procedural are comparing it to the libraries listed below
- Volumetric explosion shader in Unity☆31Updated 8 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Texture map generation tool made in Unity☆24Updated 10 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆39Updated 7 years ago
- Voxel engine made in C# for Unity☆46Updated 5 years ago
- A unity editor extension for enums☆15Updated 4 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- Solid cel shader based on ShaderX3.☆9Updated 6 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 9 months ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- An extendable node editor for Unity developers.☆23Updated 9 years ago
- Integrate noise generation modules into a nice Node based unity editor for some interesting visual noise visualization☆18Updated 6 years ago
- ☆21Updated 6 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- A 2D volumetric lighting and shadowing solution for Unity☆25Updated 9 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆22Updated 6 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 8 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Unity3D Octree implementation☆33Updated 11 years ago
- RANDOM NUMBERS IN UNITY C# scripting☆14Updated 13 years ago