PixelsForGlory / Procedural
Library to create procedural meshes in Unity3D.
☆23Updated 7 years ago
Alternatives and similar repositories for Procedural:
Users that are interested in Procedural are comparing it to the libraries listed below
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Unity project for "A Technical Deep-Dive into Unity's Asset Pipeline" presented at Develop: 2018☆36Updated 3 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago
- Passing C# array to a native plug-in.☆30Updated 10 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆39Updated 7 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 9 years ago
- ☆20Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆40Updated 3 years ago
- Texture map generation tool made in Unity☆24Updated 9 years ago
- v3 version of one old marching cubes terrain☆33Updated 3 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- The shader scaffolding tool for Unity.☆46Updated 7 years ago
- Light version of the ColorPalettes Asset for Unity☆26Updated 10 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- An Ivy Generator for Unity5.x☆16Updated 8 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- L-System implementation in Unity3d for procedurally generated trees☆27Updated 5 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 10 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago