Pixelstudio / Octree
Unity3D Octree implementation
☆33Updated 11 years ago
Alternatives and similar repositories for Octree:
Users that are interested in Octree are comparing it to the libraries listed below
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆47Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆41Updated 6 months ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Library to create procedural meshes in Unity3D.☆23Updated 7 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Procedural noise on the GPU for Unity.☆61Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 6 years ago
- ☆30Updated 6 months ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 6 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆39Updated 7 years ago
- ☆20Updated 6 years ago
- LookUpTable generator for Unity.☆62Updated 7 years ago
- Unity free ocean shader with support for displacement map, bumpmap, caustics, tessellation, cubemap reflection, specular lightning and fr…☆30Updated 11 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- ☆15Updated 6 years ago
- ☆14Updated 7 years ago
- Unity: "Lucy" from The Stanford 3D Scanning Repository☆19Updated 8 years ago
- Procedural Generation toolkit for Unity3D☆20Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19Updated 7 years ago
- 3D head scan model from Infinite-Realities☆48Updated 9 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- A demo project used in the post-processing stack presentation at Unite 2017 Tokyo.☆24Updated 7 years ago
- ☆15Updated 10 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago