i-saint / UnityCppScript
☆49Updated 8 years ago
Alternatives and similar repositories for UnityCppScript:
Users that are interested in UnityCppScript are comparing it to the libraries listed below
- This is the script and shader to render the eye in front of the hair at Unity5 for UnityChan.☆31Updated 9 years ago
- ☆14Updated 9 years ago
- ☆39Updated 9 years ago
- Texture compressions for Unity inspired by ChromaPack.☆37Updated 8 years ago
- Adds Syntax Highlighting for Unity3D .shader files to Sublime Text☆32Updated 6 years ago
- Dynamic load/unload plugin on Editor sample.☆26Updated 7 years ago
- ☆29Updated 8 years ago
- [Unity] Report System for Asset Import Settings☆46Updated 4 years ago
- ☆28Updated 9 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- A simple shader variant collection tool for Unity 5.x☆23Updated 8 years ago
- Render Skybox (sky sphere) by user-defined sky mesh.☆42Updated 9 years ago
- [DEPRECATED] A configuration tool for the Unity lightmapping system that exposes all available Beast XML settings.☆44Updated 10 years ago
- Timeline Editor for Unity☆91Updated 11 years ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- Unity3D中的Tripanar地形——一种避免垂直面贴图拉伸问题的算法☆11Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- Method redefinition in Unity3D while in play mode.☆43Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- ☆12Updated 7 years ago
- Box2D physics library ported to aid interoperation with Unity 3D☆46Updated 7 years ago
- ☆41Updated 7 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- An extension for VS Code to provide ShaderLab language support☆22Updated 6 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆41Updated 6 months ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Split Alpha channel for Android and iOS☆36Updated 7 years ago
- My First Deferred Rendering☆21Updated 8 years ago
- Tool to make it easier to profile the editor without having the profiler window open. To use it: Tests/Profiler/Toggle Snapshot.☆22Updated 6 years ago