smasherprog / Assimp_Animation_Helper
Assimp animation pre processor
☆8Updated 8 years ago
Alternatives and similar repositories for Assimp_Animation_Helper:
Users that are interested in Assimp_Animation_Helper are comparing it to the libraries listed below
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 9 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Portfolio work using C++ and OpenGL☆12Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- collection of tiny OpenGL demos☆63Updated 11 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆58Updated 6 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- Realistic water scene node for Irrlicht☆28Updated 8 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆20Updated 10 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆22Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Lite 3D Game Engine☆21Updated 2 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Open Source Game Engine☆10Updated last year
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 7 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- A 3D game engine☆13Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆49Updated 5 years ago