LukasBanana / ForkENGINELinks
Former 3D game engine, now available to public for educational and testing purposes
☆16Updated 8 years ago
Alternatives and similar repositories for ForkENGINE
Users that are interested in ForkENGINE are comparing it to the libraries listed below
Sorting:
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- ☆41Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 8 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago