LukasBanana / ForkENGINELinks
Former 3D game engine, now available to public for educational and testing purposes
☆16Updated 8 years ago
Alternatives and similar repositories for ForkENGINE
Users that are interested in ForkENGINE are comparing it to the libraries listed below
Sorting:
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆23Updated 5 years ago
- ☆43Updated 5 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- OpenGL 4 PBR engine☆29Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- Graphics prototyping framework☆37Updated last month
- 3D graphics engine☆49Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 6 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Vulkan Renderer☆31Updated last year
- Relight is a lightmaping with global illumination & radiosity compuation library.☆18Updated 8 years ago