shin1m / IL2CXXLinks
Yet another .NET IL to C++ transpiler with concurrent GC
☆30Updated 5 months ago
Alternatives and similar repositories for IL2CXX
Users that are interested in IL2CXX are comparing it to the libraries listed below
Sorting:
- Generate C# bindings from C headers☆28Updated 5 months ago
- A C++ implementation of Recycler☆12Updated 4 months ago
- Pure C# port of FaceBook.Yoga - Flexbox CSS Layout Engine☆38Updated 4 years ago
- C# port of stb_image_write.h☆27Updated 2 years ago
- Another game engine made by a Brazilian☆17Updated last year
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 10 months ago
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆18Updated 2 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- C# port of https://github.com/memononen/nanovg☆62Updated 10 months ago
- C# CSS flexbox implement, and more... . Adapt from https://github.com/kjk/flex☆19Updated 4 years ago
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆49Updated 6 months ago
- A modern cross-platform managed FreeType2 library☆77Updated last year
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 10 months ago
- Aximo Game Engine is an open source 3D Game Engine written in C#☆29Updated 2 years ago
- Parser and compiler for the Stride shader language into SPIR-V☆23Updated 2 months ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 3 months ago
- Cross platform .NET math library.☆70Updated 8 months ago
- Building an open source 3D real time strategy game!☆18Updated 2 years ago
- C# Game Engine☆14Updated 7 months ago
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆26Updated last year
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 8 months ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated 6 months ago
- C# examples using WebGPU and NativeAOT☆49Updated 2 years ago
- Cross platform .NET graphics library☆22Updated 6 months ago
- Vulkan binding for .net☆34Updated 11 months ago
- A GPU accelerated text renderer implemented in C#☆64Updated 3 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year