amerkoleci / Vortice.Mathematics
Cross platform .NET math library.
☆69Updated 5 months ago
Alternatives and similar repositories for Vortice.Mathematics:
Users that are interested in Vortice.Mathematics are comparing it to the libraries listed below
- Collection of samples for Vortice.Windows☆16Updated 2 months ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 5 months ago
- A GPU accelerated text renderer implemented in C#☆63Updated 3 years ago
- Path tracing demos using Vulkan and Silk.Net☆35Updated last year
- Game and prototypes with SharpDX and Directx 11☆49Updated 5 months ago
- A lightweight render engine written purely in C#☆38Updated 10 months ago
- Interop bindings for Vulkan.☆33Updated last month
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆48Updated 3 months ago
- A 3D Rendering Engine for .Net☆36Updated 3 years ago
- A New EXperimental Scene Graph in .NET Core☆31Updated last month
- A low-level graphics library for .NET powered by Vulkan.☆22Updated this week
- Aximo Game Engine is an open source 3D Game Engine written in C#☆29Updated 2 years ago
- A modern cross-platform managed FreeType2 library☆76Updated 11 months ago
- Framework for converting C libraries to other languages☆98Updated 6 months ago
- C# port of https://github.com/memononen/nanovg☆61Updated 7 months ago
- This repository is a WIP cross-platform Game Engine developed in C#.☆70Updated 11 months ago
- Cross platform .NET bindings☆36Updated 3 weeks ago
- ImGui bindings for Vortice☆20Updated 3 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- NoesisGUI Managed SDK☆103Updated 2 months ago
- C# Rapid Open Widgets☆61Updated 3 weeks ago
- NanoVectorGraphicsExceptItUsesSilkNETNowWooHoo (Thank KoziLord for the name)☆29Updated last month
- Raytracer using Vulkan Compute Shaders and Avalonia UI☆24Updated last year
- Low level .NET bindings for Win32 Api.☆54Updated 2 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 7 months ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆42Updated last year
- ☆49Updated last year
- ☆27Updated last month
- A C# library that offers a unified API to talk to native windowing libraries.☆42Updated 4 years ago
- Cross-platform .NET bindings to wgpu-native.☆71Updated last year