j2eeboy / CUDA-N-bodyCCD
☆11Updated 8 years ago
Alternatives and similar repositories for CUDA-N-bodyCCD:
Users that are interested in CUDA-N-bodyCCD are comparing it to the libraries listed below
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆66Updated 10 years ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 2 years ago
- ☆21Updated 3 years ago
- ☆17Updated 5 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- ☆21Updated last year
- ☆29Updated 10 months ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆88Updated 4 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 3 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆15Updated this week
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆17Updated 10 years ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆17Updated last year
- ☆51Updated 11 months ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆75Updated 5 years ago
- ☆54Updated 5 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆31Updated 6 years ago
- GPU implementation of collision detection via spatial subdivision☆31Updated 4 years ago
- A library for various continuous collision detection algorithms.☆58Updated 2 years ago
- ☆39Updated 3 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆26Updated this week
- Fast CUDA 3x3 SVD☆72Updated 6 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆50Updated 4 months ago
- Optimization-based implicit material point method☆42Updated 3 months ago
- A high performance and friendly GPU LBVH implementation.☆19Updated 2 weeks ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models☆19Updated 6 years ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- ☆36Updated 6 years ago
- ☆21Updated last year