AlexandreMercierAubin / MultiLayerSolver2024Links
☆11Updated 10 months ago
Alternatives and similar repositories for MultiLayerSolver2024
Users that are interested in MultiLayerSolver2024 are comparing it to the libraries listed below
Sorting:
- A massively parallel high performance GPU Cosserat Rods Simulator☆36Updated 3 weeks ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆14Updated 4 months ago
- Implementation of analytic collision penalty eigensystems (with Matlab)☆15Updated last year
- ☆21Updated 2 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆23Updated 8 months ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆26Updated last year
- ☆16Updated 6 months ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆17Updated last year
- ☆30Updated 2 years ago
- This is the fastest GPU SPH framework☆19Updated last week
- The source code of our paper PNCG.☆61Updated 3 months ago
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- Code for paper Isotropic ARAP energy using Cauchy-Green invariants☆67Updated 2 years ago
- ☆37Updated 6 years ago
- ☆21Updated 3 years ago
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆112Updated 2 months ago
- ☆51Updated last year
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆55Updated 3 weeks ago
- A Library for Squashing Things☆195Updated 2 years ago
- Optimization-based implicit material point method☆47Updated 7 months ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆50Updated this week
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆55Updated 10 months ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated last month
- ☆26Updated 2 years ago
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆31Updated 7 months ago
- ☆81Updated 3 years ago
- Discrete Elastic Rods (GPU version)☆13Updated 4 years ago
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆18Updated 9 months ago