OGRECave / ogre-next-depsLinks
Packaged ogre-next dependencies' sources with a convenient CMake build system.
☆38Updated this week
Alternatives and similar repositories for ogre-next-deps
Users that are interested in ogre-next-deps are comparing it to the libraries listed below
Sorting:
- High Level Material Shader editor☆79Updated 7 years ago
- Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE☆106Updated 5 months ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆154Updated 3 years ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆83Updated this week
- Simple 3D Engine (C++, DirectX 11/12, OpenGL 4.5, Vulkan, wxWidgets)☆33Updated 5 years ago
- Now in the main repository as part of Overlay☆36Updated 6 years ago
- Cross-platform C++ 2D / 3D game engine.☆227Updated 7 years ago
- Loading 3D models FBX files with anmimations (opengl c++) using glut lib and fbx SDK ..☆72Updated 10 years ago
- QDirect3DWidget implementation similar to the built-in QOpenGLWidget☆158Updated 4 years ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆51Updated 5 years ago
- An addon of imgui for supporting docks in the imgui's window☆253Updated 2 years ago
- Qt integration with VulkanSceneGraph☆61Updated 4 months ago
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆75Updated 6 months ago
- Simple, Unity-like Game Engine.☆250Updated 7 years ago
- C++ Library for reading and writing FBX files☆300Updated 5 years ago
- DirectX Tool Kit samples☆82Updated 2 weeks ago
- Single C++ header/source file that implements modern delegates☆83Updated last year
- 3D Game engine with an editor(Qt) using OpenGL☆33Updated 12 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- ☆131Updated 5 years ago
- [WIP] Spatial is a cross-platform C++ game engine.☆78Updated 11 months ago
- A modern cross-platform game engine via vulkan and c++17.☆167Updated last year
- DirectX 11 Tutorials☆150Updated 2 years ago
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆162Updated this week
- Image library.☆360Updated last week
- Small C++14 render engine☆358Updated 7 years ago
- Utilities built on top of core module☆134Updated last week
- An ECS Game Engine☆36Updated last year
- Tutorial for the Vulkan graphics and compute API☆56Updated 3 years ago
- Integration of VulkanSceneGraph with ImGui☆54Updated 2 months ago