OGRECave / ogre-next-depsLinks
Packaged ogre-next dependencies' sources with a convenient CMake build system.
☆35Updated 2 months ago
Alternatives and similar repositories for ogre-next-deps
Users that are interested in ogre-next-deps are comparing it to the libraries listed below
Sorting:
- High Level Material Shader editor☆80Updated 7 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆151Updated 2 years ago
- Simple 3D Engine (C++, DirectX 11/12, OpenGL 4.5, Vulkan, wxWidgets)☆32Updated 4 years ago
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆77Updated last month
- glTF 2.0 asset loader plugin for Ogre 2.1☆50Updated 4 years ago
- Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE☆100Updated this week
- Qt integration with VulkanSceneGraph☆53Updated 4 months ago
- Now in the main repository as part of Overlay☆35Updated 5 years ago
- Qt based Urho3D editor and general toolset☆29Updated 8 years ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆77Updated this week
- CEGUI unified editor (CEED) for editing layout files and more☆73Updated 2 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆42Updated 5 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆56Updated 2 months ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆144Updated 13 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated 8 months ago
- Cross-platform C++ 2D / 3D game engine.☆223Updated 6 years ago
- This example shows how to make OpenSceneGraph and Dear ImGui work together☆43Updated 2 years ago
- Utilities built on top of core module☆126Updated this week
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- Lightweight property editor GUI for with 3D graphics and APIs☆39Updated 3 years ago
- Simple job system using standard C++☆71Updated 3 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 4 months ago
- An ECS Game Engine☆36Updated 8 months ago
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆156Updated last week
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- Integration of VulkanSceneGraph with ImGui☆52Updated 3 months ago
- Loading 3D models FBX files with anmimations (opengl c++) using glut lib and fbx SDK ..☆72Updated 10 years ago
- Now in the main repository as Plugin☆29Updated 4 years ago
- MapEditor using VS2017 C++, D3D11, ImGui, Assimp☆33Updated 4 years ago