OGRECave / ogre-next-depsLinks
Packaged ogre-next dependencies' sources with a convenient CMake build system.
☆36Updated last week
Alternatives and similar repositories for ogre-next-deps
Users that are interested in ogre-next-deps are comparing it to the libraries listed below
Sorting:
- High Level Material Shader editor☆80Updated 7 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆151Updated 3 years ago
- Now in the main repository as part of Overlay☆35Updated 6 years ago
- Simple 3D Engine (C++, DirectX 11/12, OpenGL 4.5, Vulkan, wxWidgets)☆32Updated 4 years ago
- Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE☆102Updated 3 weeks ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆50Updated 4 years ago
- Qt integration with VulkanSceneGraph☆53Updated this week
- Qt based Urho3D editor and general toolset☆30Updated 8 years ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆78Updated this week
- Urho3D extension library☆22Updated 6 years ago
- An ECS Game Engine☆36Updated 9 months ago
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆78Updated 2 months ago
- CEGUI unified editor (CEED) for editing layout files and more☆73Updated 2 years ago
- osgPPU is an OpenSceneGraph NodeKit. It provides you with a graph based specification of a computation pipeline based on so called PostPr…☆22Updated 4 years ago
- Cross-platform C++ 2D / 3D game engine.☆225Updated 6 years ago
- 3D Game engine with an editor(Qt) using OpenGL☆31Updated 11 years ago
- MapEditor using VS2017 C++, D3D11, ImGui, Assimp☆33Updated 4 years ago
- Archive of Windows samples from the legacy DirectX SDK☆24Updated last week
- Gizmo control library for 3D object manipulation (4x4 matrix)☆144Updated 13 years ago
- feature-rich ParticleFX alternative☆28Updated last year
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆158Updated this week
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- Urho3D with SPARK particles engine☆10Updated 7 years ago
- QDirect3DWidget implementation similar to the built-in QOpenGLWidget☆153Updated 3 years ago
- Single C++ header/source file that implements modern delegates☆74Updated 10 months ago
- Viewer for .mesh and .scene files as consumed by OGRE as well as any format supported by assimp☆67Updated 3 weeks ago
- Very simple project to illustrate how to build a VulkanSceneGraph application☆32Updated last year
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- Integration of VulkanSceneGraph with ImGui☆53Updated 4 months ago
- Now in the main repository as Plugin☆29Updated 4 years ago