A set of retro-inspired Shader Graphs in URP.
☆16Oct 26, 2020Updated 6 years ago
Alternatives and similar repositories for shaders-retro
Users that are interested in shaders-retro are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A recreation of Metal Gear Solid 4's Octocamo mechanic in Shader Graph & URP.☆14Jan 14, 2021Updated 5 years ago
- A drawing shader based loosely on Pokemon Mystery Dungeon: Rescue Team DX's art style.☆18Oct 8, 2020Updated 6 years ago
- A portal visual effect created using Unity's Visual Effect Graph and URP.☆12Jun 14, 2020Updated 6 years ago
- A bytesize effect for simple glass-like refraction in Unity Shader Graph.☆18Feb 12, 2021Updated 5 years ago
- A holographic Shader Graph for Unity URP.☆70Jul 20, 2020Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A snow layer shader for Shader Graph and Universal Render Pipeline.☆34Mar 24, 2021Updated 5 years ago
- A metaball simulation for Unity in Universal Render Pipeline.☆38Mar 28, 2020Updated 6 years ago
- A shader effect which cuts a hole in the wall to prevent an object being obstructed.☆45Mar 24, 2021Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Mar 2, 2020Updated 6 years ago
- A rain puddles shader for Unity Shader Graph and Universal Render Pipeline☆41May 18, 2020Updated 6 years ago
- ☆10Feb 19, 2025Updated last year
- A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.☆19Jan 15, 2022Updated 4 years ago
- Simple matte composition with Unity☆14Nov 28, 2020Updated 5 years ago
- A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.☆88May 15, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP☆46Aug 31, 2019Updated 7 years ago
- A cel-shading Shader Graph for Universal Render Pipeline.☆59Mar 24, 2020Updated 6 years ago
- An ice refraction shader made with Unity Shader Graph and URP.☆36Jan 14, 2021Updated 5 years ago
- ☆12May 12, 2020Updated 6 years ago
- A collection of shaders used to demonstrate cel-shading in Unity.☆72Nov 29, 2019Updated 6 years ago
- Basic Point/Area System for NavMesh Navigation☆15Feb 2, 2019Updated 7 years ago
- ☆13Jun 13, 2020Updated 6 years ago
- ☆11Jun 15, 2022Updated 4 years ago
- A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.☆21Apr 6, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Mar 14, 2020Updated 6 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Apr 14, 2019Updated 7 years ago
- A shader based on Super Mario 64's painting ripple effect.☆19Jul 26, 2021Updated 5 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆109Nov 30, 2021Updated 4 years ago
- Astronomically accurate sun positioning system for Unity☆22Apr 12, 2021Updated 5 years ago
- ☆20Jan 18, 2018Updated 8 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆32Jul 27, 2022Updated 4 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆121Jul 11, 2021Updated 5 years ago
- Unityでクロスシミュレーションを実装する☆11Mar 10, 2020Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆10Sep 10, 2016Updated 10 years ago
- For Unity3D: Delaunay algorithm .☆11Sep 26, 2019Updated 7 years ago
- Browser built-in icons, StyleSheets and VisualTreeAssets in Unity Editor.☆12Dec 6, 2024Updated last year
- A small utility for testing video capture/playback.☆13Dec 9, 2021Updated 4 years ago
- Repo with shaders experiments☆11Oct 23, 2018Updated 8 years ago
- Experimental Unity plugin to parse screenplays into sequences☆30May 16, 2019Updated 7 years ago
- Android Wrapper for Unity☆13Jan 20, 2021Updated 5 years ago