Final project for CS 488, implementing "Generating Complex Procedural Terrains Using the GPU"
☆18Sep 11, 2016Updated 9 years ago
Alternatives and similar repositories for procedural-terrain-488
Users that are interested in procedural-terrain-488 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A guide to measuring and optimizing graphics performance in Unreal Engine☆11Sep 8, 2019Updated 6 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15Feb 7, 2026Updated 2 months ago
- ☆17Apr 5, 2017Updated 9 years ago
- 3D Physics Engine ported to Haxe☆40Mar 27, 2026Updated 3 weeks ago
- Fluid simulation☆17Jun 27, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- 3D Physics Engine ported to Haxe☆15Jul 15, 2015Updated 10 years ago
- ☆14Sep 12, 2019Updated 6 years ago
- Generative seashell mesh creation in Processing☆25Jul 24, 2012Updated 13 years ago
- Comparing different renderers and the resulting images☆10Apr 29, 2020Updated 5 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- Rust implementation of the book "Ray Tracing in One Weekend" by Peter Shirley☆14Jul 21, 2020Updated 5 years ago
- Grab the files for getting started with the Whoa Board here!☆13Jul 20, 2017Updated 8 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Jun 4, 2017Updated 8 years ago
- tiny, cross platform, co-routine library☆10Nov 24, 2015Updated 10 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- 3D model Editor in DirectX☆14Mar 29, 2026Updated 3 weeks ago
- Notes for "Applications of QFT to Geometry", UT Austin, fall 2017☆12Aug 28, 2024Updated last year
- An open source digital suclpting application that provides artists with many types of digital brush, dynamic topology and meshing tools☆28Apr 2, 2022Updated 4 years ago
- OpenVDB fluid simulation using Material Point Method☆15Jun 14, 2018Updated 7 years ago
- Final Project for CSC 572 at Cal Poly. Spring 2017. The Transvoxel Algorithm.☆18Apr 3, 2018Updated 8 years ago
- The source code to the article https://wiki.unrealengine.com/Creating_an_Editor_Module☆21Oct 9, 2017Updated 8 years ago
- A MOBA written using Haskell, Yampa, and SDL☆27May 19, 2015Updated 10 years ago
- Legion monorepo, contains the legion engine, the tools, source control, build system etc...☆16Jul 5, 2022Updated 3 years ago
- Massively Scalable Parallel GMRES C-code for Sparse System of Equations☆13Feb 16, 2016Updated 10 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- MPM benchmarks☆15Oct 5, 2023Updated 2 years ago
- A simple installer and packager for PySVN.☆17Apr 10, 2024Updated 2 years ago
- Catacomb 3-D (1991) by id Software, Inc.☆13Jun 5, 2014Updated 11 years ago
- Neural Network with single hidden layer learning MNIST with less than 1.2% test error.☆22May 4, 2013Updated 12 years ago
- NJE (Network Job Entry) server and client implemented in C#☆11Jan 29, 2021Updated 5 years ago
- Return to Castle Wolfenstein Single Player GPL Source Release☆15Jan 31, 2012Updated 14 years ago
- Nim GUI Library☆13Oct 19, 2021Updated 4 years ago
- Vulkan renderer / game engine☆27Jul 2, 2019Updated 6 years ago
- A collection of all my single-header libraries.☆17Dec 22, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Wolfenstein: Enemy Territory (2003) by Splash Damage, Ltd☆13Jan 31, 2012Updated 14 years ago
- Latest binary build is available from https://github.com/open-watcom/travis-ci-ow-builds/archive/master.zip and installers are available …☆14Nov 17, 2018Updated 7 years ago
- VTK polydata surface mesh Import-Export Add-on for Blender☆17Oct 26, 2019Updated 6 years ago
- Gravity Force 2 (1994) by Bits Productions☆11Jun 20, 2015Updated 10 years ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆30Apr 17, 2020Updated 6 years ago
- Grom, the Mountain God. A mountain climbing tile placement game.☆11Sep 6, 2016Updated 9 years ago
- ☆22Mar 14, 2024Updated 2 years ago