syoyo / imguiLinks
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
☆13Updated 9 years ago
Alternatives and similar repositories for imgui
Users that are interested in imgui are comparing it to the libraries listed below
Sorting:
- C utility modules for 3D graphics using OpenGL☆25Updated 11 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- Platform abstraction and utility library☆19Updated 7 months ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- ☆33Updated 3 years ago
- #include <engine>☆40Updated 7 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- A Simple Physically Based Renderer.☆33Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Updated 9 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Updated 9 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 11 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 11 years ago
- shd shader generator☆10Updated 7 years ago
- simple vulkan framework☆12Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- C/C++ Utility Library☆37Updated this week