Chippington / Quixel
Quick Voxel Terrain Engine for Unity
☆93Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for Quixel
- A voxel framework for Unity☆58Updated 7 years ago
- Visual Noise Designer for Unity☆69Updated 7 years ago
- Tutorials files for LibNoise.Unity☆62Updated 4 years ago
- An attribute that let's you auto-load components☆61Updated 8 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- Open-Source Unity Voxel Engine☆46Updated 2 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 9 years ago
- Input manager for Unity 5☆59Updated 9 years ago
- ☆42Updated 8 years ago
- A Unity plugin for generating noise on the GPU for use in the editor.☆109Updated 2 years ago
- A collection of scripts that I use with Unity☆111Updated 6 years ago
- An example implementation of NAT Punchthrough combined with Unity's UNet HLAPI.☆94Updated 7 years ago
- Unity3D Editor extensions for 2D Joints.☆34Updated 8 years ago
- Open Source RigidBody Based Player Controller for Unity Engine☆57Updated last year
- marching cubes ported from C to unity and C#☆63Updated 7 years ago
- a addon for Unity3d for texture painting a custom mesh and painting objects☆31Updated 11 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆68Updated 3 years ago
- Unity C# procedural terrain using noise and marching cubes☆106Updated 6 years ago
- ☆48Updated 9 years ago
- A simple library for creating state machines in C# code - Tweaked for Unity3D support☆59Updated 9 years ago
- Easily bind input events to methods in Unity.☆75Updated 9 years ago
- Procedural generation of planets (or asteroids, etc.) using Unity.☆28Updated 8 years ago
- Tunnel Creation using Splines for Unity☆68Updated 8 years ago
- Simple procedural mesh generation for the Unity game engine☆137Updated 12 years ago
- A procedural terrain Generator made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed …☆92Updated 5 years ago
- C# / Unity port of Joshua Tippetts Accidental Noise Library☆41Updated 8 years ago
- An efficient voxel framework for Unity3d☆158Updated 11 months ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago