Map generator based on Voronoi diagrams.
☆55Aug 30, 2017Updated 8 years ago
Alternatives and similar repositories for novatellus
Users that are interested in novatellus are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Voronoi Diagram C# Implementation☆12Jul 11, 2017Updated 8 years ago
- Unity native plugin for procedural world generation☆26Jul 17, 2018Updated 7 years ago
- An implementation of Polygon Map Generator in C# for Unity☆202Aug 27, 2020Updated 5 years ago
- A Unity3D port of Baran Kahyaoglu's Map Generator - http://www.barankahyaoglu.com/blog/page/MapGenerator.aspx☆59Dec 6, 2011Updated 14 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆215Jul 16, 2018Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A Voronoi Based Map Generator for Unity☆198Oct 17, 2021Updated 4 years ago
- An attempt at a Voronoi based map generator.☆20Jun 7, 2013Updated 13 years ago
- Contains a Unity demo showing off how to use Sylves☆17Feb 5, 2023Updated 3 years ago
- small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project…☆13Jun 4, 2026Updated 2 weeks ago
- 2021 Reddit r/roguelikedev summer tutorial series☆12Jun 7, 2026Updated last week
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆18Jul 7, 2022Updated 3 years ago
- Polygon Map generation based on Red Blob Games Article☆60Jun 30, 2021Updated 4 years ago
- Daggerfall engine implemented in C#.☆10Jun 11, 2013Updated 13 years ago
- Fantasy map generator☆12Oct 27, 2015Updated 10 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Jul 11, 2015Updated 10 years ago
- Nortantis is a fantasy map generator. It uses a simple tectonic plate simulation to create islands and continents with trees, rivers, and…☆204Updated this week
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆52Aug 10, 2020Updated 5 years ago
- This project is the result of a study on Procedural Generation of 2D Maps☆20Aug 18, 2022Updated 3 years ago
- Code samples from https://capeguy.dev/blog☆12Nov 1, 2025Updated 7 months ago
- an x, y lookup fractal noise function which returns the differential as well as the value.☆12Dec 4, 2022Updated 3 years ago
- A Cellular Automata Water Simulation using Unity DOTS☆36May 11, 2020Updated 6 years ago
- Unity Burst Job support for LibNoise.☆17May 17, 2020Updated 6 years ago
- WorldCraft is a voxel game, sandbox, open world, survival, adventure, building, rpg☆26Mar 22, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 6 years ago
- Behaviour and Decision Library for Unity☆17Jul 19, 2015Updated 10 years ago
- Components and utilities for Unity3D for working with hexagonal maps.☆44Dec 15, 2013Updated 12 years ago
- Generate triangle meshes in the shape of trees, composed out of simple tetrahedron shapes.☆11May 14, 2017Updated 9 years ago
- ☆22Jun 28, 2024Updated last year
- A quick tutorial on generating planet-like meshes, updated for Godot 4.☆18Oct 6, 2024Updated last year
- Mapgen4 procedural wilderness map generator☆836Mar 29, 2026Updated 2 months ago
- Unity3D Jump Point Search Plus demo☆12Feb 10, 2021Updated 5 years ago
- A transformer-based model for football players representation☆14Jun 23, 2025Updated 11 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A Unity project which can create hexagonal based globes.☆35Nov 26, 2022Updated 3 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆32Feb 2, 2019Updated 7 years ago
- My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project☆79Apr 26, 2021Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 3 years ago
- Signed distance field computations for meshes☆12Oct 7, 2014Updated 11 years ago
- Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"☆45Apr 3, 2023Updated 3 years ago
- "Linear Regression vs. Deep Learning". The source code for a simple but effective baseline method for human body measurement estimation u…☆10Jan 19, 2023Updated 3 years ago