squeakyspacebar / novatellusLinks
Map generator based on Voronoi diagrams.
☆53Updated 7 years ago
Alternatives and similar repositories for novatellus
Users that are interested in novatellus are comparing it to the libraries listed below
Sorting:
- Polygon Map generation based on Red Blob Games Article☆57Updated 3 years ago
- The Random Island Generator being developed for use in The Rogue Sea.☆71Updated 10 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- Unity native plugin for procedural world generation☆25Updated 6 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆71Updated 4 years ago
- Tutorials files for LibNoise.Unity☆61Updated 5 years ago
- Low Poly Terrain generation in Unity adapted from Sebastian Langue's series☆67Updated 7 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 4 years ago
- Powder Toy Game using Unity ECS☆51Updated 6 years ago
- Procedural generation of planets (or asteroids, etc.) using Unity.☆29Updated 9 years ago
- An attempt at a Voronoi based map generator.☆18Updated 11 years ago
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆64Updated 3 years ago
- Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading☆74Updated 2 years ago
- A Unity3D port of Baran Kahyaoglu's Map Generator - http://www.barankahyaoglu.com/blog/page/MapGenerator.aspx☆60Updated 13 years ago
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 6 years ago
- An awesome Voxel framework for Unity (Game Engine)☆124Updated 7 years ago
- Voronoi Diagram C# Implementation☆12Updated 7 years ago
- Medieval Town Generator for Unity☆101Updated 6 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆97Updated 6 years ago
- Bare-bones utility AI implementation for Unity3d.☆62Updated 4 years ago
- Unity Procedural Planets GPU-mostly generator☆141Updated 3 years ago
- Components and utilities for Unity3D for working with hexagonal maps.☆42Updated 11 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆40Updated 4 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- Unity DOTS/ECS traffic using Easy Roads 3D for the data☆47Updated last year
- Goal Oriented Action Planning C#/.NET Library☆64Updated 4 years ago
- A flood fill algorithm implementation for C#☆88Updated 5 years ago
- A very simple voxel terrain generator using the Unity Job System and marching cubes (https://www.youtube.com/watch?v=W_ZAONlvdIM)☆23Updated 5 years ago
- Minimal HTN AI implementation for Unity3d.☆29Updated 5 years ago
- Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used…☆39Updated 6 years ago