ronnieholm / Ray-tracing-in-one-weekend-CSharpLinks
C# implementation of Ray Tracing in One Weekend by Peter Shirley.
☆28Updated 10 months ago
Alternatives and similar repositories for Ray-tracing-in-one-weekend-CSharp
Users that are interested in Ray-tracing-in-one-weekend-CSharp are comparing it to the libraries listed below
Sorting:
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆47Updated last month
- DirectX Raytracing Tutorials in CSharp☆84Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆24Updated 5 years ago
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- Cubesharp is a 3D modelling software written in pure C# and OpenGL. (WARNING: Extremely Unstable)☆18Updated 8 years ago
- Xultaik Game Engine☆97Updated 9 months ago
- Vulkan binding for .net☆34Updated last year
- Native shadertoy-compatible GLSL playground in .NET framework Environment☆64Updated 7 years ago
- A demo of CPU octree splatting algorithm☆55Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- C# OpenGL Path Tracer, Real-Time GPU accelerated☆103Updated 3 years ago
- Dynamic, unlimited, procedural terrain demo☆20Updated last year
- A game engine to learn about game engine development☆128Updated 3 years ago
- Sample SharpVk applications using Vulkan API in C#☆26Updated 7 years ago
- GLFW Bindings for C#/.Net☆33Updated 9 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated last year
- Xenko GDC 2017 demo (by Silicon Studio)☆64Updated 3 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆51Updated last year
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- A game engine editor built in WPF☆13Updated 2 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- A C# ray tracer, capable of running on both the CPU and GPU.☆206Updated 2 years ago
- An awesome ray traced 3D renderer build in C# from scratch!☆20Updated last year
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆22Updated 3 years ago
- A game engine.☆58Updated this week