ronnieholm / Ray-tracing-in-one-weekend-CSharp
C# implementation of Ray Tracing in One Weekend by Peter Shirley.
☆25Updated 5 months ago
Alternatives and similar repositories for Ray-tracing-in-one-weekend-CSharp:
Users that are interested in Ray-tracing-in-one-weekend-CSharp are comparing it to the libraries listed below
- Implementation of the Peter Shirley's book in .NETCore CSharp☆24Updated 4 years ago
- Cubesharp is a 3D modelling software written in pure C# and OpenGL. (WARNING: Extremely Unstable)☆18Updated 7 years ago
- DirectX Raytracing Tutorials in CSharp☆82Updated last year
- C# OpenGL Skeletal Animation Viewer☆23Updated 8 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆19Updated last year
- OpenGL compute shader fluid☆22Updated 4 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Updated 3 years ago
- Code samples from the book "Professional Programming Tools for C and C++" by Anton Gerdelan and Katja Žibrek☆33Updated 2 years ago
- A simple real time GPU path tracer, using DX11 Compute shaders .☆20Updated last year
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Dynamic, unlimited, procedural terrain demo☆19Updated 7 months ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆9Updated 2 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 5 years ago
- Open-source semi-generated GLM-flavored math library for .NET/C#☆51Updated 8 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated last month
- A game engine.☆56Updated this week
- Fully parameterized ray tracer☆13Updated 6 months ago
- A game engine to learn about game engine development☆125Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆47Updated last year
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 7 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 2 years ago
- Xultaik Game Engine☆99Updated 4 months ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- a CPU/GPU physically based renderer☆34Updated 2 years ago