ronnieholm / Ray-tracing-in-one-weekend-CSharp
C# implementation of Ray Tracing in One Weekend by Peter Shirley.
☆25Updated 3 months ago
Alternatives and similar repositories for Ray-tracing-in-one-weekend-CSharp:
Users that are interested in Ray-tracing-in-one-weekend-CSharp are comparing it to the libraries listed below
- A game engine using C# / OpenTK, not very good☆18Updated 2 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 10 months ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated 10 months ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated last month
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆42Updated last year
- An ECS oriented game engine developed in c#☆12Updated 2 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Updated 3 years ago
- Luna Rendering Engine☆20Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Updated 4 years ago
- Cross platform .NET bindings☆36Updated 2 weeks ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 4 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆14Updated 5 years ago
- A game engine editor built in WPF☆12Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Dynamic, unlimited, procedural terrain demo☆19Updated 5 months ago
- ☆19Updated last year
- Nabla's Tests and Examples source code☆30Updated this week
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆14Updated 5 years ago
- A demo of CPU octree splatting algorithm☆48Updated 7 months ago
- Abstraction over modern OpenGL☆21Updated last month
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- HLSL Development Cookbook Sample Code☆21Updated 7 years ago
- Simple PBR test using DirectX 12.☆11Updated 5 years ago
- DX12 render engine☆51Updated 11 months ago
- Atmospheric simulations☆19Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago