ronnieholm / Ray-tracing-in-one-weekend-CSharp
C# implementation of Ray Tracing in One Weekend by Peter Shirley.
☆25Updated 3 months ago
Alternatives and similar repositories for Ray-tracing-in-one-weekend-CSharp:
Users that are interested in Ray-tracing-in-one-weekend-CSharp are comparing it to the libraries listed below
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Updated 4 years ago
- Dynamic, unlimited, procedural terrain demo☆19Updated 4 months ago
- A game engine using C# / OpenTK, not very good☆18Updated 2 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 10 months ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- DirectX Raytracing Tutorials in CSharp☆80Updated 10 months ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated 10 months ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 4 years ago
- A demo of CPU octree splatting algorithm☆47Updated 7 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- Cubesharp is a 3D modelling software written in pure C# and OpenGL. (WARNING: Extremely Unstable)☆18Updated 7 years ago
- CLR runtime for SHADERed https://github.com/dfranx/SHADERed☆10Updated 3 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆18Updated 2 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- ☆25Updated last week
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆14Updated 5 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated last month
- Atmospheric simulations☆19Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Updated 3 years ago
- Luna Rendering Engine☆20Updated last year
- A simple real time GPU path tracer, using DX11 Compute shaders .☆20Updated last year
- Abstraction over modern OpenGL☆21Updated last month
- ☆28Updated 6 years ago
- Sample for DirectX Raytracing in C#☆20Updated last year
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago