ronnieholm / Ray-tracing-in-one-weekend-CSharpLinks
C# implementation of Ray Tracing in One Weekend by Peter Shirley.
☆27Updated 9 months ago
Alternatives and similar repositories for Ray-tracing-in-one-weekend-CSharp
Users that are interested in Ray-tracing-in-one-weekend-CSharp are comparing it to the libraries listed below
Sorting:
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆47Updated 3 weeks ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆24Updated 5 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated last year
- DirectX Raytracing Tutorials in CSharp☆84Updated last year
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- C# OpenGL Path Tracer, Real-Time GPU accelerated☆103Updated 3 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆24Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆22Updated 3 years ago
- OpenGL C++ Framework for the realtime rendering course☆52Updated last year
- A game engine editor built in WPF☆13Updated 2 years ago
- A demo of CPU octree splatting algorithm☆55Updated last year
- my toy renderer used for learning☆52Updated 5 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- Xultaik Game Engine☆96Updated 8 months ago
- Evergine Low-Level API samples.☆20Updated 3 months ago
- A game engine to learn about game engine development☆129Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆52Updated 11 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated last year
- a toy renderer☆12Updated 10 months ago
- A game engine.☆59Updated last week
- Vulkan binding for .net☆34Updated last year
- Xenko GDC 2017 demo (by Silicon Studio)☆64Updated 3 years ago
- Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting☆47Updated 5 years ago
- Atmospheric simulations☆21Updated 2 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆53Updated last year