A simple real time GPU path tracer, using DX11 Compute shaders .
☆20Aug 11, 2023Updated 2 years ago
Alternatives and similar repositories for ComputePathTracer
Users that are interested in ComputePathTracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 4 months ago
- Codebase for my Honours Project: Fluid Simulation☆15May 4, 2014Updated 11 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 8 years ago
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- Ray Tracing in One Weekend with DXR☆17Jun 18, 2024Updated last year
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- CIS565: CUDA Rasterizer☆18Mar 17, 2018Updated 8 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated last year
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- Discontinued C++ DirectX 11 Game Engine☆10Apr 2, 2022Updated 4 years ago
- Physically Based Rendering Scenes☆15Oct 2, 2021Updated 4 years ago
- A real-time hardware-accelerated ray tracer written in CUDA displayed by OpenGL, using OpenGL and CUDA interop.☆27Jul 11, 2023Updated 2 years ago
- A glTF file viewer in Directx 12☆21Apr 25, 2024Updated last year
- State Machine Utility Package for Unity Projects☆24Jul 31, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆24Apr 1, 2026Updated last week
- directx11 renderer☆33Jul 17, 2022Updated 3 years ago
- ☆20Mar 5, 2023Updated 3 years ago
- A repo of short N64 graphics demos☆50Dec 12, 2022Updated 3 years ago
- A 3D rasterizer/path tracing engine☆20Feb 7, 2026Updated 2 months ago
- CMake files for The Forge.☆13Nov 24, 2025Updated 4 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Nov 4, 2019Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Whitted Style CPU Raytracer using SIMD☆31Apr 20, 2022Updated 3 years ago
- ☆15Oct 13, 2025Updated 5 months ago
- Source repo for code tutorials used in the project wiki documentation☆29Mar 31, 2026Updated last week
- ☆13Jan 24, 2017Updated 9 years ago
- fast voronoi☆38Oct 15, 2023Updated 2 years ago
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆16Jul 7, 2021Updated 4 years ago
- GameWorks cross-platform graphics API samples☆38Jun 3, 2016Updated 9 years ago
- OpenGL viewport with interactive camera and depth-of-field (WIP, needs a better random number generator for depth of field)☆14Feb 28, 2020Updated 6 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆31Aug 22, 2024Updated last year
- A compact hash algorithm for CPUs and GPUs using OpenCL☆15Sep 26, 2020Updated 5 years ago
- A basic JSON parser implemented in C++☆19Feb 20, 2020Updated 6 years ago
- Alpha compositing operations and blending modes in Go.☆15May 2, 2025Updated 11 months ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated last year
- ☆12Mar 26, 2025Updated last year
- A description and links to the Example-based Procedural Placement algorithm slides and presentation☆13May 18, 2020Updated 5 years ago