robertjoosten / hmr
Project page for End-to-end Recovery of Human Shape and Pose
☆9Updated 6 years ago
Alternatives and similar repositories for hmr:
Users that are interested in hmr are comparing it to the libraries listed below
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 6 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆38Updated 5 years ago
- Maya plugin for SMPL model integration☆26Updated last year
- Importer script for BVH☆71Updated last year
- Transfer your blend shapes between meshes with the same topology.☆138Updated 2 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 6 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 4 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 7 years ago
- ☆16Updated last year
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆33Updated 4 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 2 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆30Updated 9 months ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆23Updated 4 years ago
- ☆24Updated 5 years ago
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆14Updated 5 months ago
- Transfer Blendshape between meshes with different topology☆13Updated 2 years ago
- ☆51Updated 6 years ago
- Fast and Deep Facial Deformations☆84Updated 2 years ago
- Machine Learning, Facial Rigger☆30Updated 3 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆117Updated 2 years ago
- Convert to/from Maya Camera parameters and OpenCV camera matrix.☆18Updated 7 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆51Updated 3 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆85Updated 8 months ago
- ☆57Updated 5 years ago
- Custom Facial Rigging Tool for Game(Unreal)☆16Updated 6 years ago