robertjoosten / hmrLinks
Project page for End-to-end Recovery of Human Shape and Pose
☆9Updated 6 years ago
Alternatives and similar repositories for hmr
Users that are interested in hmr are comparing it to the libraries listed below
Sorting:
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- Transfer your blend shapes between meshes with the same topology.☆148Updated 2 years ago
- ☆53Updated 6 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 4 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 3 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- Importer script for BVH☆74Updated last year
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 6 years ago
- ☆25Updated 5 years ago
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆14Updated 8 months ago
- Moiton Capture IO for Autodesk maya☆17Updated 8 years ago
- ☆29Updated 5 years ago
- ☆17Updated last year
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆51Updated 3 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated last year
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- Maya plugin for SMPL model integration☆27Updated 2 years ago
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆51Updated last year
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Machine Learning, Facial Rigger☆31Updated 3 years ago
- ☆57Updated 5 years ago
- Plug-in for importing .csv mocap data recorded with the Live Link Face App.☆22Updated 3 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆86Updated 5 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- DemBones python bindings for use in Maya.☆91Updated 2 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆121Updated 2 years ago
- Skinning tool for Maya similar to the weight tool in 3dsmax☆18Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆72Updated 5 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago