robertjoosten / hmrLinks
Project page for End-to-end Recovery of Human Shape and Pose
☆9Updated 7 years ago
Alternatives and similar repositories for hmr
Users that are interested in hmr are comparing it to the libraries listed below
Sorting:
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- Importer script for BVH☆74Updated 2 years ago
- Convert to/from Maya Camera parameters and OpenCV camera matrix.☆19Updated 7 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 6 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 4 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago
- Convert a video file to animated humanIK skeletons for Maya.☆173Updated 2 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 8 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆73Updated 5 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- Transfer your blend shapes between meshes with the same topology.☆148Updated 2 years ago
- A plugin for maya tracking a face using markers and animating a 3D face-mesh based on marker positions. A C++ program using OpenCV will f…☆65Updated 6 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆123Updated 2 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆23Updated 4 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 3 years ago
- ☆57Updated 5 years ago
- Machine Learning, Facial Rigger☆31Updated 3 years ago
- Maya plugin for SMPL model integration☆27Updated 2 years ago
- Realtime motion capture server for Autodesk Maya, developed in Xantus Animation Studio.☆55Updated 9 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- Maya plugin implementing utility nodes to voxelize and sample geometry☆22Updated 13 years ago
- ☆19Updated 7 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆52Updated 3 years ago
- ZBrush plugin for remeshing with Dual Contouring algorithm.☆23Updated 2 years ago
- Scripts and plugins for Autodesk MotionBuilder☆114Updated 6 months ago