Meshcapade / SMPL_maya_pluginLinks
Maya plugin for SMPL model integration
☆30Updated 2 years ago
Alternatives and similar repositories for SMPL_maya_plugin
Users that are interested in SMPL_maya_plugin are comparing it to the libraries listed below
Sorting:
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆121Updated last year
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆128Updated 3 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- ☆42Updated 4 years ago
- as-rigid-as-possible (arap) maya deformer, in python☆54Updated 6 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- a python version of laplacian deformation☆21Updated 5 years ago
- Machine Learning, Facial Rigger☆32Updated 4 years ago
- A JupyterLab library to quickly display 3d character animations☆19Updated 2 months ago
- Animation retarget script for Motionbuilder☆25Updated 14 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated 7 months ago
- FFHQ-UV-Intrinstics: A Dataset Containing Intrinsic Face Decomposition☆46Updated last year
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆43Updated last year
- Code of MonoHair: High-Fidelity Hair Modeling from a Monocular Video☆129Updated last year
- ☆28Updated 4 months ago
- Data structures and utilities for skeleton animations.☆45Updated 7 months ago
- Automatic Facial Retargeting☆62Updated 5 years ago
- Machine Learning project aimed at converting images into .obj 3D models by representing them as Blender hair-type particle systems.☆24Updated 5 years ago
- Implementation of the deformation transfer paper and its application in generating all the ARkit facial blend shapes for any 3D face☆66Updated 4 years ago
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆15Updated last year
- BlendShapeMaker python3.6☆45Updated 4 years ago
- ☆85Updated 4 years ago
- Developed a plugin which use facial images as input data to create 3D models in Maya and can be used in generating digital human process.☆12Updated 2 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 3 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 4 years ago
- python-fbx☆35Updated 3 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Updated 5 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆11Updated 6 years ago
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆83Updated 9 months ago