dmitryshurov / FaceBakerLinks
Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning
☆11Updated 5 years ago
Alternatives and similar repositories for FaceBaker
Users that are interested in FaceBaker are comparing it to the libraries listed below
Sorting:
- Deformation Transfer method for various geometric models☆12Updated last year
- Machine Learning, Facial Rigger☆32Updated 4 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- a python version of laplacian deformation☆21Updated 5 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆25Updated last year
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 4 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 10 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Updated 5 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆58Updated 2 years ago
- as-rigid-as-possible (arap) maya deformer, in python☆54Updated 6 years ago
- Animation retarget script for Motionbuilder☆25Updated 14 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆11Updated 6 years ago
- ☆17Updated last year
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- Tools and Parser for Metahuman DNA - WIP☆17Updated 3 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- ☆12Updated 8 years ago
- some useful resources for facial capture and digital human creation☆21Updated 5 years ago
- Online Motion Retargeting☆14Updated 13 years ago
- Convert to/from Maya Camera parameters and OpenCV camera matrix.☆19Updated 7 years ago
- Human IK 重定向工具☆13Updated 2 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆56Updated 7 years ago
- Automatic unpaired shape deformation transfer (stamp application http://www.replicabilitystamp.org)☆12Updated 5 years ago
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago
- Maya plugin for SMPL model integration☆30Updated 2 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆43Updated last year
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated 7 months ago
- Implementation of the Velocity Skinning algorithm in C++☆17Updated last year