bigoMay / AnimFace
A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms
☆37Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for AnimFace
- ☆50Updated 5 years ago
- ☆24Updated 4 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- Transfer your blend shapes between meshes with the same topology.☆136Updated last year
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 5 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 2 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 8 years ago
- DemBones python bindings for use in Maya.☆82Updated last year
- ☆25Updated 4 years ago
- Cage Deformer Plugins for Maya☆22Updated 5 years ago
- Transfer Blendshape between meshes with different topology☆11Updated 2 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆60Updated 6 years ago
- ☆14Updated 7 months ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆31Updated 4 years ago
- Poisson+MLS Deformer plugin for Maya☆11Updated 5 years ago
- A curated list of awesome MotionBuilder resources. Inspired by all the awesome-topicName style pages.☆26Updated 7 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 6 years ago
- Maya weighted blend matrix node☆13Updated 2 years ago
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆38Updated 5 months ago
- Human IK 重定向工具☆11Updated last year
- python-fbx☆28Updated 2 years ago
- ☆18Updated 6 years ago
- ☆57Updated 5 years ago
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆13Updated 3 weeks ago
- My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.☆19Updated 4 years ago
- A plugin for maya tracking a face using markers and animating a 3D face-mesh based on marker positions. A C++ program using OpenCV will f…☆65Updated 5 years ago
- Custom Facial Rigging Tool for Game(Unreal)☆16Updated 5 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆49Updated 3 years ago