CasperTheCat / MetahumanDNATools
Tools and Parser for Metahuman DNA - WIP
☆17Updated 2 years ago
Alternatives and similar repositories for MetahumanDNATools:
Users that are interested in MetahumanDNATools are comparing it to the libraries listed below
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 5 years ago
- Transfer your blend shapes between meshes with the same topology.☆143Updated 2 years ago
- Human IK 重定向工具☆11Updated 2 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆22Updated last year
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 6 years ago
- Machine Learning, Facial Rigger☆31Updated 3 years ago
- ☆51Updated 6 years ago
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆14Updated 5 months ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆51Updated 3 years ago
- Project page for End-to-end Recovery of Human Shape and Pose☆9Updated 6 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Custom Facial Rigging Tool for Game(Unreal)☆16Updated 6 years ago
- Transfer Blendshape between meshes with different topology☆13Updated 2 years ago
- Tools for MetaHuman DNA☆30Updated last year
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆31Updated 9 months ago
- Maya plugin for SMPL model integration☆26Updated last year
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆33Updated 4 years ago
- ☆16Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 5 years ago
- DemBones python bindings for use in Maya.☆89Updated 2 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆118Updated 2 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Fast and Deep Facial Deformations☆84Updated 2 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 6 years ago
- Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.☆49Updated 5 months ago
- Importer script for BVH☆72Updated last year
- Automatic Facial Retargeting☆61Updated 4 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Developed a plugin which use facial images as input data to create 3D models in Maya and can be used in generating digital human process.☆12Updated last year