eriseros / metahuman_rig_transfer
A series of python scripts to modify the metahuman rig into a new one for Maya.
☆51Updated 3 years ago
Alternatives and similar repositories for metahuman_rig_transfer
Users that are interested in metahuman_rig_transfer are comparing it to the libraries listed below
Sorting:
- DemBones python bindings for use in Maya.☆91Updated 2 years ago
- Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.☆52Updated 6 months ago
- Tools for MetaHuman DNA☆30Updated last year
- Transfer your blend shapes between meshes with the same topology.☆145Updated 2 years ago
- Transfer Blendshape between meshes with different topology☆13Updated 2 years ago
- Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board☆159Updated 9 months ago
- Bell collider for Maya☆48Updated 10 months ago
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆157Updated last year
- ☆27Updated 4 years ago
- A python script to modify the metahuman rig into a new one for Maya.☆76Updated 5 months ago
- Skinning tools for maya.☆81Updated 3 years ago
- Various small tools for Maya☆116Updated 2 years ago
- A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.☆94Updated 7 months ago
- ☆51Updated 6 years ago
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆49Updated 11 months ago
- Collision Deformer for Maya☆54Updated this week
- ☆19Updated 7 years ago
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆42Updated last month
- Free Maya Tools for 3D Animators☆44Updated 3 months ago
- My Personal Script Snippet Code Base☆56Updated last year
- Visual Studio Code Extension for Autdoesk Maya Python Developer☆45Updated 2 years ago
- Keyframe Reduction for Maya using least-squares method.☆98Updated 5 years ago
- Maya component-based rigging☆42Updated last year
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆116Updated 5 months ago
- Unreal Engine Gear☆57Updated 3 weeks ago
- SRT RBF Node for Maya 2020☆30Updated 2 years ago
- Python 3 version of cgmTools --- WIP☆36Updated last month
- Procedural rigging tool for Maya☆65Updated 2 years ago
- Pose-based driver node for Autodesk Maya (RBF and vector angle).☆108Updated 8 months ago
- A skin weights component editor inspired from Softimage.☆85Updated 9 months ago