Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting
☆128Jul 24, 2024Updated last year
Alternatives and similar repositories for RobustSkinWeightsTransferCode
Users that are interested in RobustSkinWeightsTransferCode are comparing it to the libraries listed below
Sorting:
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆54Jun 5, 2024Updated last year
- a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for…☆42Apr 1, 2025Updated 11 months ago
- Blur Studio's Post-Sculpting interface and deformer☆14Sep 16, 2025Updated 6 months ago
- Maya raycast node☆13Aug 24, 2022Updated 3 years ago
- This repository contain the source code of my C++ rig nodes for Autodesk Maya 2020+.☆11Feb 23, 2023Updated 3 years ago
- ☆40Jan 7, 2026Updated 2 months ago
- A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.☆112May 17, 2025Updated 10 months ago
- ZenTools for Maya☆26Jan 2, 2026Updated 2 months ago
- SRT RBF Node for Maya 2020☆33Aug 31, 2022Updated 3 years ago
- DemBones python bindings for use in Maya.☆100Mar 28, 2023Updated 2 years ago
- Script to create collisions in Maya. Uses Maya muscles. Useful for rigs! Written in Python with PySide2 and PyMel.☆18Oct 28, 2020Updated 5 years ago
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆49Oct 26, 2025Updated 4 months ago
- Data Centric Modular Rigging System☆45Nov 12, 2024Updated last year
- ☆36Apr 10, 2024Updated last year
- (c++) Maya 2016.5 locator mimicking XSI's Null☆12Aug 19, 2016Updated 9 years ago
- Simple collision detection node.☆21Feb 19, 2024Updated 2 years ago
- Maya component-based rigging☆45Feb 11, 2026Updated last month
- Maya weighted blend matrix node☆16Sep 4, 2022Updated 3 years ago
- Match sparse to dense animCurves in Autodesk Maya☆29Aug 21, 2017Updated 8 years ago
- A modular rigging framework for Autodesk Maya and Tangerine, designed for animation production workflows.☆23Mar 12, 2026Updated last week
- usersetup.py for maya for Script Editor highlighting purpose☆12Jan 31, 2026Updated last month
- My take on a rigging tool for maya.☆24Dec 9, 2020Updated 5 years ago
- Stack Based Rigging Framework☆17Mar 13, 2026Updated last week
- Human IK 重定向工具☆13Mar 5, 2023Updated 3 years ago
- Machine Learning system and deformer for character deformations☆138May 3, 2022Updated 3 years ago
- Bell collider for Maya☆62Oct 23, 2025Updated 4 months ago
- Maya collision setup☆74Jan 13, 2026Updated 2 months ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆94Feb 12, 2025Updated last year
- Full mechanical rigging toolkit for Maya☆20Aug 7, 2025Updated 7 months ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆129Dec 5, 2022Updated 3 years ago
- Maya C++ Plugins☆46Nov 21, 2025Updated 3 months ago
- Simple and fast modular autorig for maya.☆17Aug 13, 2019Updated 6 years ago
- ☆36Jun 23, 2024Updated last year
- SymmetryTable for Maya☆11Nov 24, 2022Updated 3 years ago
- ☆33Sep 1, 2020Updated 5 years ago
- Animation retarget script for Motionbuilder☆25Feb 14, 2011Updated 15 years ago
- Export and import of skin cluster weights plug-in for Maya.☆20Apr 12, 2021Updated 4 years ago
- Maya Python Repository of Work☆39Feb 15, 2024Updated 2 years ago
- ☆18Mar 15, 2024Updated 2 years ago