rin-23 / RobustSkinWeightsTransferCodeLinks
Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting
☆95Updated 10 months ago
Alternatives and similar repositories for RobustSkinWeightsTransferCode
Users that are interested in RobustSkinWeightsTransferCode are comparing it to the libraries listed below
Sorting:
- Maya plugin for SMPL model integration☆27Updated 2 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆121Updated 2 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆35Updated 11 months ago
- The source code for the www.youtube.com/@JeromeEippers channel☆48Updated 2 months ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 4 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 years ago
- ☆127Updated 3 years ago
- Code for SIGGRAPH2024 paper "ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations"☆82Updated last week
- Retargeting of the Motorica Dance dataset onto a common skeleton☆33Updated 4 months ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆92Updated 3 months ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆72Updated 5 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated last year
- ☆94Updated last year
- Transfer your blend shapes between meshes with the same topology.☆147Updated 2 years ago
- A JupyterLab library to quickly display 3d character animations☆16Updated 3 months ago
- FFHQ-UV-Intrinstics: A dataset containing intrinsic face decomposition for 10k subjects of FFHQ-UV☆40Updated last year
- HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles (CVPR 2024)☆72Updated 7 months ago
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆34Updated last year
- ☆17Updated last year
- Retargeting of the ZeroEGGs dataset onto a common character☆32Updated 4 months ago
- ☆57Updated 5 years ago
- ☆13Updated 2 years ago
- Code of MonoHair: High-Fidelity Hair Modeling from a Monocular Video☆114Updated 9 months ago
- Machine Learning system and deformer for character deformations☆134Updated 3 years ago
- ☆37Updated 2 years ago
- ☆18Updated last month
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆50Updated last year