jochasinga / py-fbx
A simple-to-use wrapper for Autodesk Python FBX SDK.
☆46Updated 9 years ago
Alternatives and similar repositories for py-fbx:
Users that are interested in py-fbx are comparing it to the libraries listed below
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 5 years ago
- Importer script for BVH☆72Updated last year
- ☆51Updated 6 years ago
- Fast and Deep Facial Deformations☆84Updated 2 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 6 years ago
- Convert to/from Maya Camera parameters and OpenCV camera matrix.☆18Updated 7 years ago
- Machine Learning system and deformer for character deformations☆133Updated 2 years ago
- Transfer your blend shapes between meshes with the same topology.☆144Updated 2 years ago
- DemBones python bindings for use in Maya.☆90Updated 2 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆118Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 5 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆86Updated 5 years ago
- Project page for End-to-end Recovery of Human Shape and Pose☆9Updated 6 years ago
- ☆57Updated 5 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆120Updated 3 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆62Updated 6 years ago
- ☆12Updated 4 years ago
- ☆26Updated 4 years ago
- ☆24Updated 5 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆33Updated 4 years ago
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆23Updated 4 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 7 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- A curated list of awesome MotionBuilder resources. Inspired by all the awesome-topicName style pages.☆26Updated 7 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆31Updated 10 months ago
- python-fbx☆33Updated 2 years ago
- Transfer Blendshape between meshes with different topology☆13Updated 2 years ago