dalton-omens / SSDR
Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya
☆117Updated 2 years ago
Alternatives and similar repositories for SSDR:
Users that are interested in SSDR are comparing it to the libraries listed below
- Transfer your blend shapes between meshes with the same topology.☆137Updated 2 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆118Updated 2 years ago
- ☆127Updated 2 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆32Updated 4 years ago
- Fast and Deep Facial Deformations☆84Updated last year
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆84Updated 6 months ago
- Machine Learning system and deformer for character deformations☆131Updated 2 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆70Updated 8 years ago
- ☆51Updated 6 years ago
- DemBones python bindings for use in Maya.☆84Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆69Updated 4 years ago
- ☆57Updated 5 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆85Updated 5 years ago
- Maya plugin for SMPL model integration☆25Updated last year
- as-rigid-as-possible (arap) maya deformer, in python☆54Updated 5 years ago
- python-fbx☆31Updated 2 years ago
- Automatic Facial Retargeting☆61Updated 4 years ago
- Importer script for BVH☆70Updated last year
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆27Updated 7 months ago
- Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board☆151Updated 6 months ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆72Updated this week
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆103Updated 10 months ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆51Updated 3 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 5 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- ☆89Updated last year
- A hair strand rendering tool using the Dear ImGui.☆64Updated 6 months ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆38Updated 5 years ago