dalton-omens / SSDR
Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya
☆120Updated 2 years ago
Alternatives and similar repositories for SSDR:
Users that are interested in SSDR are comparing it to the libraries listed below
- Transfer your blend shapes between meshes with the same topology.☆144Updated 2 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆120Updated 3 years ago
- Fast and Deep Facial Deformations☆84Updated 2 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆95Updated 9 months ago
- Maya plugin for SMPL model integration☆26Updated last year
- DemBones python bindings for use in Maya.☆90Updated 2 years ago
- Machine Learning system and deformer for character deformations☆134Updated 3 years ago
- ☆127Updated 2 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 4 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- ☆57Updated 5 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆86Updated 5 years ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆104Updated last year
- Importer script for BVH☆73Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 5 years ago
- Automatic Facial Retargeting☆62Updated 4 years ago
- python-fbx☆33Updated 2 years ago
- ☆51Updated 6 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆122Updated 5 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆31Updated 10 months ago
- as-rigid-as-possible (arap) maya deformer, in python☆54Updated 5 years ago
- ☆92Updated last year
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆51Updated 3 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board☆157Updated 9 months ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 6 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year