dalton-omens / SSDRLinks
Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya
☆125Updated 2 years ago
Alternatives and similar repositories for SSDR
Users that are interested in SSDR are comparing it to the libraries listed below
Sorting:
- Transfer your blend shapes between meshes with the same topology.☆148Updated 2 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆114Updated last year
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- Machine Learning system and deformer for character deformations☆135Updated 3 years ago
- Maya plugin for SMPL model integration☆27Updated 2 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆38Updated last year
- as-rigid-as-possible (arap) maya deformer, in python☆54Updated 6 years ago
- ☆57Updated 5 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 4 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- ☆127Updated 3 years ago
- DemBones python bindings for use in Maya.☆95Updated 2 years ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆106Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Importer script for BVH☆74Updated 2 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆124Updated 6 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- The source code for the www.youtube.com/@JeromeEippers channel☆56Updated 3 weeks ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆52Updated 3 years ago
- ☆53Updated 6 years ago
- python-fbx☆33Updated 3 years ago
- A python script to modify the metahuman rig into a new one for Maya. (deprecated)☆77Updated 2 months ago
- Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board☆170Updated last year
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆92Updated 6 months ago