stephen-w-bailey / fast-n-deep-faces
Fast and Deep Facial Deformations
☆83Updated last year
Related projects ⓘ
Alternatives and complementary repositories for fast-n-deep-faces
- Automatic Facial Retargeting☆61Updated 4 years ago
- This is the source code of our 3DRW 2019 paper☆79Updated 2 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆114Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆66Updated 4 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆124Updated 10 years ago
- BlendShapeMaker python3.6☆43Updated 3 years ago
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆58Updated last year
- a method for generating facial blendshape rigs from a set of example poses of a CG character☆85Updated 3 years ago
- ☆40Updated 2 years ago
- A Python implementation of the paper "Deformation Transfer for Triangle Meshes" with 3D views in the browser.☆189Updated 3 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆32Updated 4 years ago
- Implementation of the deformation transfer paper and its application in generating all the ARkit facial blend shapes for any 3D face☆63Updated 2 years ago
- ☆125Updated 2 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆92Updated 4 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- ☆109Updated last year
- Transfer your blend shapes between meshes with the same topology.☆136Updated last year
- ☆36Updated last year
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆79Updated 3 months ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆26Updated 5 months ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆82Updated 2 weeks ago
- as-rigid-as-possible (arap) maya deformer, in python☆51Updated 5 years ago
- Maya plugin for SMPL model integration☆22Updated last year
- Data structures and utilities for skeleton animations.☆39Updated 10 months ago
- Animation retarget script for Motionbuilder☆23Updated 13 years ago
- ☆192Updated 2 years ago
- ☆83Updated last year