Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board
☆198Aug 15, 2026Updated 2 months ago
Alternatives and similar repositories for metahuman_facial_transfer
Users that are interested in metahuman_facial_transfer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.☆54Nov 10, 2024Updated last year
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆50May 27, 2026Updated 5 months ago
- ☆626Jun 20, 2025Updated last year
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆55Sep 6, 2021Updated 5 years ago
- ☆13Dec 10, 2023Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Simple collision detection node.☆22Feb 19, 2024Updated 2 years ago
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆163Dec 7, 2023Updated 2 years ago
- SRT RBF Node for Maya 2020☆35Aug 31, 2022Updated 4 years ago
- Data Centric Modular Rigging System☆47Apr 8, 2026Updated 6 months ago
- ☆16Jun 30, 2026Updated 3 months ago
- python 3 version of tools for Maya 2022+☆10Jul 15, 2025Updated last year
- ☆36Oct 9, 2026Updated 2 weeks ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆29Jul 28, 2026Updated 3 months ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Autodesk Maya cross-platform development environment with CMake☆35Dec 27, 2021Updated 4 years ago
- A tool to automatically generate lip sync animations in Autodesk: Maya using Montreal Forced Aligner.☆42Apr 8, 2024Updated 2 years ago
- Mesh shaped controls for Maya☆48Jul 9, 2024Updated 2 years ago
- DemBones python bindings for use in Maya.☆103Mar 28, 2023Updated 3 years ago
- Script to create collisions in Maya. Uses Maya muscles. Useful for rigs! Written in Python with PySide2 and PyMel.☆19Oct 28, 2020Updated 6 years ago
- Maya Python Repository of Work☆39Feb 15, 2024Updated 2 years ago
- Unreal Engine Gear☆78Dec 5, 2025Updated 10 months ago
- Curve-based mouth/eye rigging tool for character faces in Maya.☆22Oct 12, 2019Updated 7 years ago
- ☆40Jul 25, 2026Updated 3 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Bell collider for Maya☆73Aug 6, 2026Updated 2 months ago
- Extend the maya channel box with searchability and colour☆21Jan 5, 2022Updated 4 years ago
- Skin export / import tools for Autodesk Maya☆210May 3, 2026Updated 5 months ago
- ☆27Apr 10, 2024Updated 2 years ago
- Maya C++ Plugins☆50Nov 21, 2025Updated 11 months ago
- Maya component-based rigging☆45Sep 5, 2026Updated last month
- A modular rigging framework for Autodesk Maya☆37Sep 7, 2023Updated 3 years ago
- Transfer your blend shapes between meshes with the same topology.☆154Nov 29, 2022Updated 3 years ago
- A python script to modify the metahuman rig into a new one for Maya. (deprecated)☆84Dec 7, 2025Updated 10 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Maya surface attract deformer☆20Jun 21, 2023Updated 3 years ago
- Collaborative rigging tool development