nannafudge / pyfbxLinks
Pure python FBX parsing library. No bindings, no external dependencies, no DLLs.
☆48Updated 3 years ago
Alternatives and similar repositories for pyfbx
Users that are interested in pyfbx are comparing it to the libraries listed below
Sorting:
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆94Updated 9 months ago
- ☆58Updated 6 years ago
- Machine Learning system and deformer for character deformations☆138Updated 3 years ago
- Importer script for BVH☆74Updated 2 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆125Updated 6 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated 2 years ago
- Convert to/from Maya Camera parameters and OpenCV camera matrix.☆19Updated 7 years ago
- Transfer your blend shapes between meshes with the same topology.☆152Updated 3 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆127Updated 3 years ago
- A numpy based vector/transform library with a focus on 3d graphics☆22Updated 3 years ago
- ☆53Updated 6 years ago
- Example code to show Blender and Pyside2 integration☆42Updated 4 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆41Updated last year
- DemBones python bindings for use in Maya.☆100Updated 2 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 3 years ago
- MotionBuilder Extensions Pack☆41Updated last year
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 4 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆54Updated 4 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆106Updated last year
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆120Updated last year
- ☆17Updated last year
- Unreal Engine Gear☆70Updated this week
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- Visual Studio Code extension with features to assist when writing python code for Autodesk MotionBuilder☆37Updated 3 weeks ago