wayne-wu / webgpu-crowd-simulationLinks
Real-time Position-Based Crowd Simulation in WebGPU
☆59Updated 2 years ago
Alternatives and similar repositories for webgpu-crowd-simulation
Users that are interested in webgpu-crowd-simulation are comparing it to the libraries listed below
Sorting:
- ☆145Updated last year
- Check for and avoid redundant state setting☆37Updated 2 months ago
- Realtime softbody simulation in the browser with WebGPU☆80Updated 3 weeks ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 7 months ago
- Javascript Tetrahedral FEM Simulation☆65Updated last year
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- An interactive ray-tracer written for the browser using WebGL☆91Updated 7 months ago
- Compute-Less Clustered Lighting☆59Updated last year
- A barebones WebGL implementation of Doom 3's "glare" effect.☆36Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆105Updated 9 months ago
- Texture loading utility for WebGL and WebGPU☆125Updated last year
- ☆53Updated last month
- ☆80Updated 2 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- A WGSL compiler with linking and multi-format output.☆17Updated 4 months ago
- ☆47Updated 5 months ago
- PhysX for JavaScript☆110Updated 2 years ago
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆35Updated 9 months ago
- WebGL vegetation demo☆34Updated 2 years ago
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated last year
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆63Updated last year
- Metaballs rendered in WebGPU☆88Updated last month
- A case study in effective WebGPU patterns for rendering glTF models☆66Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆60Updated 9 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated 11 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆90Updated 3 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆47Updated last year
- Track your WebGPU memory usage☆72Updated 2 months ago