piellardj / diamond-webglLinks
Ray-tracing engine for real-time diamond rendering in WebGL
☆137Updated last year
Alternatives and similar repositories for diamond-webgl
Users that are interested in diamond-webgl are comparing it to the libraries listed below
Sorting:
- Performant plane reflections in three.js r139☆112Updated 3 years ago
- An utility to tweak matcaps, with realtime visual feedback.☆88Updated 3 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆104Updated 8 months ago
- ☆56Updated last year
- Daily GLSL Shaders! @shader_daily on Twitter.☆42Updated 2 weeks ago
- Collection of three.js examples using lygia shader library☆53Updated last year
- In-browser lightmap/AO baker for react-three-fiber and ThreeJS☆138Updated 2 years ago
- ☆51Updated 3 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆174Updated 5 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆183Updated 9 months ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆110Updated 2 weeks ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated last year
- 💄 An app to create, edit, and preview HDR environment maps in the browser☆164Updated last year
- ☆88Updated 2 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆89Updated 2 years ago
- LudoGL is a WebGL2-only renderer☆50Updated last month
- A thin film iridescence approach for ThreeJS.☆126Updated last year
- 🍰 Bake your Three.js shaders or materials into textures!☆153Updated last week
- Web implementation of volumetric grids☆150Updated 2 years ago
- A simple rain and puddle simulation with splashes and ripples.☆97Updated this week
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆67Updated 10 months ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆140Updated 2 years ago
- Three.js project which explores multifaceted refraction using convex geometries, and the physical phenomena involved in it.☆56Updated 5 years ago
- Example of a Shadertoy conversion☆77Updated 7 years ago
- ☆144Updated last year
- Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.☆177Updated 2 years ago
- progressive-shadows test☆30Updated 2 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆95Updated 3 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated last year
- ☆53Updated 2 weeks ago