DennisSmolek / DenoiserLinks
AI Denoising in the browser. Based on OIDN, powered by tensorflow.js
☆36Updated last year
Alternatives and similar repositories for Denoiser
Users that are interested in Denoiser are comparing it to the libraries listed below
Sorting:
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Realtime softbody simulation in the browser with WebGPU☆90Updated 5 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 11 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆110Updated last year
- Javascript Tetrahedral FEM Simulation☆71Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆39Updated 6 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- Demonstration of depth peeling in three.js☆33Updated last week
- Weighted, blended order independent transparency pass for use with three.js.☆55Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year
- Realtime path tracing via WebGPU compute shaders☆152Updated 4 months ago
- Web implementation of volumetric grids☆158Updated 2 years ago
- ☆147Updated last year
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆97Updated 4 months ago
- ☆83Updated 3 months ago
- Real-time fur rendering with threejs / webgl☆20Updated 11 months ago
- ☆80Updated 3 years ago
- Constructing a linear BVH with WebGPU.☆15Updated last year
- Realtime voxel global illumination in WebGL.☆21Updated last year
- Neural optimized baked interactive global illumination☆29Updated 3 years ago
- Cool demo.☆18Updated 2 years ago
- ☆183Updated 2 years ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated last year
- ☆57Updated 5 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- ☆75Updated last year
- ☆11Updated 2 years ago
- Real-time Position-Based Crowd Simulation in WebGPU☆59Updated 2 years ago