DennisSmolek / DenoiserLinks
AI Denoising in the browser. Based on OIDN, powered by tensorflow.js
☆34Updated 9 months ago
Alternatives and similar repositories for Denoiser
Users that are interested in Denoiser are comparing it to the libraries listed below
Sorting:
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 6 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆67Updated 10 months ago
- Realtime softbody simulation in the browser with WebGPU☆75Updated last week
- Javascript Tetrahedral FEM Simulation☆63Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆104Updated 8 months ago
- WebGPU demo for deferred rendering, cloth simulation, and particle effects☆20Updated last year
- Cool demo.☆18Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆60Updated 8 months ago
- ☆144Updated last year
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆79Updated last week
- Realtime voxel global illumination in WebGL.☆20Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆34Updated last month
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated last year
- Realtime path tracing via WebGPU compute shaders☆120Updated last year
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- Compute-Less Clustered Lighting☆59Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆66Updated last year
- ☆70Updated 3 weeks ago
- ☆80Updated 2 years ago
- progressive-shadows test☆30Updated 2 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆60Updated last year
- ☆21Updated 9 months ago
- Demonstration of depth peeling in three.js☆26Updated last year
- ☆11Updated 2 years ago
- Check for and avoid redundant state setting☆37Updated last month
- Weighted, blended order independent transparency pass for use with three.js.☆47Updated last year
- Real-time fur rendering with threejs / webgl☆18Updated 7 months ago
- A WebGPU capture and debugging tool☆46Updated last year