pvigier / MyGALLinks
MyGAL is a computational geometry algorithms library
☆42Updated 2 years ago
Alternatives and similar repositories for MyGAL
Users that are interested in MyGAL are comparing it to the libraries listed below
Sorting:
- A basic geometry C++ library for 2D and 3D applications☆97Updated 11 months ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆148Updated 7 months ago
- Templated hierarchical spatial trees designed for high-peformance.☆131Updated last year
- The ultimate mesh handling library☆59Updated last week
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 7 months ago
- A vector graphics C++ library to produce EPS, SVG, and FIG files.☆60Updated last year
- a 3d modeler☆116Updated 2 months ago
- ☆29Updated 5 years ago
- Constructive Solid Geometry header only implementation.☆21Updated 3 years ago
- Octree library in C++☆60Updated 13 years ago
- 2D Delaunay triangulation (dela) - super stable (bella!)☆245Updated last year
- Closed 3D Triangle Mesh Boolean Operation Library☆26Updated 3 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆95Updated 6 months ago
- A Shoemake Arcball camera in C++☆31Updated 2 years ago
- C++ 2D geometry library, handles points, lines, polylines, planar transformations (and other primitives), using homogeneous coordinates. …☆134Updated 2 months ago
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- Single header only, multi-threaded, constructive solid geometry (csg) functions.☆22Updated 4 years ago
- Low level generic SIMD wrapper for x86, ARM, WASM with dynamic dispatch☆39Updated 2 weeks ago
- Tiny 2D Geometry Library☆30Updated 7 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆90Updated 2 years ago
- Dual Contoruing implemented in C++☆99Updated 6 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 10 years ago
- C++ API/library for 3D polygonal mesh modeling☆52Updated 4 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 10 months ago
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45Updated 8 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆27Updated 2 months ago
- a header-only C++ .blend file parser☆77Updated 3 months ago
- Curve fitting based on Schneider's algorithm. Written using C++11 and OpenSceneGraph (visualization)☆105Updated 8 years ago
- A really fast C++ library for Delaunay triangulation of 2D points☆197Updated 6 months ago
- Linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev.☆105Updated last month