thversfelt / AperiodicTilingLinks
A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.
☆14Updated 4 years ago
Alternatives and similar repositories for AperiodicTiling
Users that are interested in AperiodicTiling are comparing it to the libraries listed below
Sorting:
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- ☆54Updated last year
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 5 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- ☆20Updated 4 years ago
- Ambient lighting probe sampling☆46Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated 2 years ago
- ☆21Updated 5 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆20Updated 6 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 9 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Pack any color data into texture channels.☆25Updated last year
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- An Ivy Generator for Unity5.x☆17Updated 9 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- Isosurface generator for Unity3D☆17Updated 4 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 6 years ago
- Minimalist simplex library☆47Updated 3 years ago
- ☆31Updated 2 weeks ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated last month